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Re:Why rampant video game sales are bad for players by minimaxir on Wednesday January 15, 2014 @06:38PM (#7067036)
What's really scary is how fast some of the AAA games drop in price.

Bioshock Infinite on the PC went from $60 to $10 during Amazon/Steam sales in less than 6 months.

Re:Why rampant video game sales are bad for players by teamonkey on Wednesday January 15, 2014 @09:09PM (#7067610)
Most AAA games still have ridiculously short tails. Even before the sales at 6 months Bioshock Infinite was probably at something like 80-90% of its expected lifetime revenue.

The game is also free on PS3 for PlayStation+ members this month. I noticed that all of the games due to be on PS+ this month (BI, Brothers, Don't Starve, etc.) were heavily discounted in the Steam sales.

Re:Why rampant video game sales are bad for players by Qworg on Wednesday January 15, 2014 @07:12PM (#7067174)
People were disappointed it was only 10 hours long. I see that as a selling point, but many don't.
Re:Why rampant video game sales are bad for players by mxfh on Wednesday January 15, 2014 @07:42PM (#7067283)
Once they add a option to skip/autoplay the predictable-outcome fighting sequences I would buy any sequel. Seriously if you're over 30 you shouldn't have to prove to anyone anymore that you can beat scripted hoards and boss fights.

Some goes for Spec Ops: The Line after playing the first two levels I preferred watching the play-through on youtube over having to kill the equivalent of whole population Staten Island one by one just to follow better than average plot.

Also what Dara Ó Briain says:

"I love video games for this reason over all other art form. They do a thing that no other art form does, right. No other art form does. You cannot be bad at watching a movie. You cannot be bad at listening to an album. But you can be bad at playing a video game, and the video game will punish you, and deny you access to the rest of the video game. No other art form does this. You’ve never read a book and 3 chapters in, the book has gone, “What are the major themes of the book so far?” You go “I, I, I don’t know, I wasn’t paying close enough att…” And the book goes THOOMP."

http://www.youtube.com/watch?v=tLi7HlAB_CI

http://rhinospike.com/script_requests/enlasnubes/854/

Re:Why rampant video game sales are bad for players by lmm on Wednesday January 15, 2014 @08:52PM (#7067550)
> Once they add a option to skip/autoplay the predictable-outcome fighting sequences I would buy any sequel. Seriously if you're over 30 you shouldn't have to prove to anyone anymore that you can beat scripted hoards and boss fights.

What? You bought an FPS (or at least a game with FPS elements). The mechanics of that, the co-ordination and the thinking, are part of the game, part of the challenge, part of the fun. If you're too old for games and would rather watch a movie, buy a movie.

Re:Why rampant video game sales are bad for players by qbrass on Wednesday January 15, 2014 @09:40PM (#7067713)
They're speed bumps with guns. The strategy for killing them hasn't changed since Space Invaders.
Re:Why rampant video game sales are bad for players by mstromb on Wednesday January 15, 2014 @08:50PM (#7067541)
It's now even included in PlayStation Plus subscriptions ($50/year) on the PS3: http://blog.us.playstation.com/2014/01/13/playstation-plus-b...
Re:Why rampant video game sales are bad for players by whatusername on Wednesday January 15, 2014 @08:19PM (#7067431)
You should move to Australia. Steam lists it for $79.99 USD for us. http://www.steamprices.com/au/app/8870/bioshock-infinite
Re:Why rampant video game sales are bad for players by MartinCron on Wednesday January 15, 2014 @07:22PM (#7067209)
All of the problems I have with BioShock Infinite are different from the fact that some people got to play the game for $50 less than I did.