Re:Requirements for DRM in HTML are confidential
by cbhl on Tuesday January 14, 2014 @05:58AM
(#7056359)
I recall DreamCast failing primarily because of piracy -- everyone burned games to CD-Rs instead of buying them.
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Re:Requirements for DRM in HTML are confidential
by bagosm on Tuesday January 14, 2014 @06:15AM
(#7056401)
Not really... in the PSX there used to be TONNES of copied CDs and we all know how that went...
Re:Requirements for DRM in HTML are confidential
by greyfade on Tuesday January 14, 2014 @01:32PM
(#7058765)
The failure of the Dreamcast was the pitifully small library, not piracy.
Re:Requirements for DRM in HTML are confidential
by throwaway2048 on Tuesday January 14, 2014 @02:53PM
(#7059268)
the dreamcast had 700+ games, more than gamecube and xbox combined
Re:Requirements for DRM in HTML are confidential
by zinkem on Tuesday January 14, 2014 @05:41PM
(#7060318)
390 of which were only released in Japan.
The xbox actually had ~900 games and the GameCube had ~700.
http://en.wikipedia.org/wiki/List_of_Dreamcast_games
http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games
Re:Requirements for DRM in HTML are confidential
by stormbrew on Tuesday January 14, 2014 @05:43PM
(#7060325)
Wikipedia lists 967 games for the xbox alone. The Gamecube appears to have come in somewhere around 500 or so. But it's probably worth noting that no one ever claimed either of those consoles had massive libraries, either.