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Re:Intel XDK: An HTML5 development IDE by phoboslab on Thursday December 26, 2013 @07:10AM (#6966047)
AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source.

I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now.

[1] http://impactjs.com/ejecta

[2] http://www.html5dev-software.intel.com/amdocs/readmes/ios.ap...

Re:Intel XDK: An HTML5 development IDE by notnowlewis on Thursday December 26, 2013 @07:34AM (#6966085)
Ejecta is awesome. I remember helping out in the early days of it, fixing up some alpha and rotation bugs... it's a shame how badly intel's "accelerated" canvas performs on android. On the nexus 4, native canvas looks better and performs roughly the same.
Re:Intel XDK: An HTML5 development IDE by johnyzee on Thursday December 26, 2013 @12:02PM (#6966855)
I've been praying for something like Ejecta and CocoonJS that is both cross-platform and open source. I always imagined that the canvas API should translate rather easily to native graphics mode, but it is probably not that simple.
Re:Intel XDK: An HTML5 development IDE by qubyte on Thursday December 26, 2013 @11:13AM (#6966675)
There is an effort to port ejecta to android, which a company I used to work for is now maintaining. That means accelerated canvas for the big two.
Re:Intel XDK: An HTML5 development IDE by qubyte on Sunday December 29, 2013 @10:35AM (#6979839)
I thought I'd put more detail in. The project is called ejecta-x. http://wizcorp.github.io/Ejecta-X/