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Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by TulliusCicero on Sunday December 08, 2013 @02:55AM (#6869255)
Neat tech, but the problem with procedurally generated games with large worlds is that the core game mechanics are often bland or shallow, and the content can come across as very samey.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by namuol on Sunday December 08, 2013 @04:20AM (#6869350)
How can you even begin to judge the gameplay from the teaser video?
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by alan_cx on Sunday December 08, 2013 @08:20AM (#6869626)
You cant. But, the poster didn't do that at all, didn't even mention the video. The post is short, so its not hard to see that.

My skeptical question would be: how can you set a mission in a genuinely dynamically generated world? For example, you might not even know that a bit of land will exist where you want the mission to begin. But, maybe I'm missing something obvious.

Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by PavlovsCat on Sunday December 08, 2013 @08:48AM (#6869673)
Procedurally generated just means you can create lots of variety; not that you can't generate ahead of time, save it to disk, and even put potentially useful features in the database and then just pick from those when putting together a mission.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by teamonkey on Sunday December 08, 2013 @03:14PM (#6871180)
It was a teaser, but it was reasonably long and a lot of gameplay was shown.