Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl...
by PavlovsCat on Sunday December 08, 2013 @08:48AM
(#6869673)
Procedurally generated just means you can create lots of variety; not that you can't generate ahead of time, save it to disk, and even put potentially useful features in the database and then just pick from those when putting together a mission.
My skeptical question would be: how can you set a mission in a genuinely dynamically generated world? For example, you might not even know that a bit of land will exist where you want the mission to begin. But, maybe I'm missing something obvious.