Re:Why you should use OpenGL and not DirectX
by peterashford on Thursday December 05, 2013 @05:12PM
(#6857702)
So the PS2/3/4 are "casual" and not "traditional gaming" platforms?
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Re:Why you should use OpenGL and not DirectX
by Tuna-Fish on Friday December 06, 2013 @09:23AM
(#6861111)
None of then really support OpenGL though.
While they had OGL implementations, all of them basically require you to write against a low-level proprietary api to be competitive with other games on the platform.