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Re:Why you should use OpenGL and not DirectX by sliverstorm on Thursday December 05, 2013 @04:28PM (#6857393)
It might sound like a snide way to put it, but there is a clear dividing line;

OpenGL dominates casual platforms.

DirectX dominates "traditional gaming" platforms.

Re:Why you should use OpenGL and not DirectX by peterashford on Thursday December 05, 2013 @05:12PM (#6857702)
So the PS2/3/4 are "casual" and not "traditional gaming" platforms?
Re:Why you should use OpenGL and not DirectX by Tuna-Fish on Friday December 06, 2013 @09:23AM (#6861111)
None of then really support OpenGL though.

While they had OGL implementations, all of them basically require you to write against a low-level proprietary api to be competitive with other games on the platform.

Re:Why you should use OpenGL and not DirectX by EpicEng on Thursday December 05, 2013 @05:52PM (#6857989)
I believe the parent is concerned with PC games, not Console. It's not like most console producers are concerned with cross platform anyway (at least, not until perhaps now, we'll see).