Re:Why you should use OpenGL and not DirectX
by Tuna-Fish on Friday December 06, 2013 @09:23AM
(#6861111)
None of then really support OpenGL though.
While they had OGL implementations, all of them basically require you to write against a low-level proprietary api to be competitive with other games on the platform.
While they had OGL implementations, all of them basically require you to write against a low-level proprietary api to be competitive with other games on the platform.