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A comment on Why you should use OpenGL and not DirectX. Parent comment
With PhyreEngine being used as main prototype engine.
Lots of nice technical documents available at http://develop.scee.net/publications
PS4 API is called GNM, http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...
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With PhyreEngine being used as main prototype engine.
Lots of nice technical documents available at http://develop.scee.net/publications
PS4 API is called GNM, http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...