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Re:Why you should use OpenGL and not DirectX by rpedela on Thursday December 05, 2013 @08:51AM (#6854336)
Isn't PS4 OpenGL as well?
Re:Why you should use OpenGL and not DirectX by pjmlp on Thursday December 05, 2013 @10:15AM (#6854751)
No. The PS3 had OpenGL ES 1.0 with Cg as shading language, but almost any developer worth his/her salt was using LibGCM.

With PhyreEngine being used as main prototype engine.

Lots of nice technical documents available at http://develop.scee.net/publications

PS4 API is called GNM, http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...