That's correct that the type system is the crucial attribute as a platform language. But that's not the only reason. It's also for correctness, safety, productivity and manageability.
That's because a platform is huge and complex monster. So all those properties are archive-able only by automated tools, and those tools need rich metadata for each word of code. Type information is crucial metadata, and it's mostly impossible to make high quality tools without those informations. That's why all the designed modern platform (=system) languages are all mostly typed. From C/C++/Objective-C, to Java, C#, Go, Rust, Dart, TypeScript…
In fact, it doesn't matter the language actually statically typed, dynamically typed, duck-typed, or completely untyped. The point is an ability to offer accurate metadata for automated tools, and type system is the best ever invented. So languages lacks the ability cannot be a platform's primary language.
> bad developing experience, code needs more debugging, it is harder to maintain and overall productivity is lower
All of these observations are highly subjective.
> Developing experience:
I much prefer developing in python than java. If IDEs factor in, there are a number available for python, none of which I use, because I find a simple editor is usually enough.
> code needs more debugging
That's a function of the problem and the developer. The run, check, edit cycle in python is a lot quicker than using your IDE to run, check, edit, compile. There are debuggers available for nearly every language that allow you to step and inspect.
> harder to maintain
Disagree. When you have code 1/5th (number pulled from my ass) the size codebase, maintainability can be much better. Unit testing helps, regardless of the language.
> productivity
A developer proficient in language [X] should be just as productive as a different developer proficient in language [Y]. Creating a massive type hierarchy of classes and interfaces is a tonne of overhead when you are trying to express a simple idea. In a language like python, you might write a simple class (or two), and use dynamic typing appropriately. A java developer may use code generation and IDE shortcuts to lessen the amount of total code they have to write though.
The advantages and disadvantages of dynamic and statically typed languages are fairly well known. Neither is perfect all the time and for each person. Just because you don't like dynamic languages, it does not mean they don't have their virtues.
Protip: Try pudb. It will blow your mind.
Static languages (usually) force you to use interfaces and sub-typing just so common code can be reused. Duck typing is a much nicer way of working - without having to jump through seemingly unnecessary hoops. The situation is even worse when you code for testability. Things that really shouldn't have an interface now require one, so you can mock out the object appropriately. This is all avoided in a language with duck typing.
This is actually where Go has a great impact. You get your static type checking without being forced to use explicit interfaces. It essentially uses duck typing for interface implementation.
You're free to enjoy static typing over dynamic typing all you like - but you shouldn't make the mistake of thinking dynamic typing is inferior in any way. It is different - just like imperative vs functional is different. You make a series of tradeoffs, that is all.
I started Typescript by subclassing but as I work more and more with it, I subclass less and less, and delegate more and more.
[1]: http://www.amazon.com/Real-World-Functional-Programming-With...
tl;dr -- Composition is to functional programming as inheritance is to OO programming.
Python is strongly typed only for the basic scalar types. With objects and classes there are just objects that may or may not have certain bound functions and attributes. Duck-typing is mostly perfectly sufficient since any errors do come out in practice, and there's no need for interfaces or classes as unique types, but what would be really helpful would be to have Clojure-like multimethods where dispatching of a function is itself a function of the arguments given in. That would be what would most alleviate the problems that arise from everything being a object() in Python.
So regardless of whatever actually happens, to the tools, each Ruby function is just all dealing with unknown type parameter objects.
As a conclusion, Ruby has type, but has no way to utilize it. I think any other popular scripting language - such as Python, JS, Lua… are in same situation. V8 does speculative strong dynamic typing, but the those generated informations are completely useless to code-writing level tools.
Type [an]notations are also useful for compilers when generating performant code. But projects like pypy and V8 (javascript) show that a well written interpreter can do run-time analysis, and generate performant code, just like a static analysis.
Furthermore, recent languages offer automatic type inference - Haskell, Go, C++11. They force to retain type information, but also permit to elide them where accurately inference-able/deduce-able.
This is completely different with not forcing type notion such as Python, Ruby, Lua, JS. In these languages, it is fundamentally impossible to track complete type information. But in explicitly type notated languages, it's possible to track complete type informations even they're elided.
I think those type-(notation)-less languages are making some efforts to offer type informations by adding annotations. But I don't think that's really meaningful, because that's not enforced, and community doesn't care much.
1. Dynamically strongly typed, but typing is limited to primitive types. 2. So actually it's untyped for objects which is really needs type information. 3. As it lacks class/interface concept at all, type (an)notation is fundamentally impossible, type tracking is also impossible. 4. So lacks ability to offer type information to toolset.
You don't have automated tooling support on Javascript about type, and it will degrade your productivity. So big companies interested on JS platform, are all offering JS with type notation -
1. Google = Dart, 2. MS = TypeScript, 3. Mozilla = Emscripten(in very unique way!)
> code needs more debugging, it is harder to maintain and overall productivity is lower
References?
1. https://docs.google.com/file/d/0B5C1aVVb3qRONVhiNDBiNUw0am8/...
Check the Dropbox's pain presentation: https://www.dropbox.com/s/83ppa5iykqmr14z/Py2v3Hackers2013.p...
No
PyPy is a (JIT) compiler for Python, no type checking addition needed.
How actually Python type doesn't matter. Python lacks the ability by not forcing type (an)notation. This is fundamentally different with type-inferencing/deducing system such as Haskell, Go, C++11.
Also I think that dynamic languages were meant to run inside a dynamic environment. For example in Pharo Smalltalk (probably all Smalltalks) every single piece of metadata is runtime data. Static analysis has no sense, because in Pharo there is no "static" at all - everything happens inside a living environment and (for example) as soon as you write a method it's turned into CompiledMethod object which has all the data about the method you would ever need for you to query easily. Good luck implementing better refactoring tools than those in Smalltalk for any other language.
Essentially the same approach is used in Emacs Lisp. For example, if you see a function you don't recognize, you can jump to it's definition. The thing here is that Emacs doesn't know where the definition is because of static analysis - it just has this compiled chunk of code in memory which happens to have a name you're looking for. This chunk of code knows a location of it's definition and many other pieces of metadata which are all available on runtime. It of course doesn't work if the function isn't already loaded into Emacs.
Most statically typed languages retain almost no type data in runtime. Most dynamically typed languages have almost no type data on compile time. I see this as largely equivalent.
So I guess what I want to say is that there is no fundamental difference in what the dynamic and static languages are, but there is (and should be) a very fundamental difference in how they are used. Choosing the between the two is I think almost exclusively a matter of preference. A good programmer should feel comfortable with both, though.
Titanium is open source; the repository can be found on GitHub.
Hasn't held anyone back on non-mobile systems, right?
RubyMotion is probably the closest I've seen to making a language like Ruby or Python a very compelling mobile developer experience while maintaining the end user experience.
That basically means you need to write a Python compiler for iOS or Android to make it compelling, which means adding type checking and at some point developers start asking why they aren't just using Java in the first place...