auto whatever = new std::map<int, std::vector<int>>();
or std::map<int, std::vector<int>> whatever;
depending on if you want heap or stack allocated variable, stack allocation usually being preferred as the default solution (and thus being the tersest form).But lets look a bit deeper why C++ is more verbose in this case. One central reason is the idea that standard library should not be special/privileged in the language syntax. The upside from that is that almost all syntax sugar can be applied to user defined types. A relevant example would be uniform initializer lists in C++11, which allow you to write eg.
std::vector<int> foo {1,2,3};
but also MyFunkyDatastructure bar {1,2,3};
as long as suitable constructors are defined. In comparison afaik in Python you can not define a class that can be initialized with sugared syntax.The theme of non-privileged standard library also extends to global namespace pollution. In C++ stdlib does not get to reserve names at global namespace, which leads slightly increased verbosity (std:: -prefixes or using-statements).
So when you ask why you cant make a map/dict in C++ with just 'd = {}', know that there are actually good reasons for (some/most) of the verbosity. The tradeoffs might make it less suitable in your usecases, but there is no absolute/general superiority in either way.
This is why I talked about the philosophy of the language. I wasn't arguing about whether it was good or bad.
That being said, for my own use cases, verbosity is a big deal.
>> In C++ stdlib does not get to reserve names at global namespace, which leads slightly increased verbosity (std:: -prefixes or using-statements).
I understand and agree, but you'd have to agree with me that if you start naming your classes Map and Vector, you're looking for problems ;-)
d = {}
is absolutely not equivalent to a map of int to a vector of ints. Sure in javascript, you can indeed use an object as a map, but you are lacking the type safety that the C++ version provide and all the nice API. Also, in C++11, you can shorten it with auto : auto whatever = new std::map<int, std::vector<int>>();
and to be fair with the js, if you want it as short as possible, you could use a using namespace statement for std (although not really recommended) : auto whatever = new map<int, vector<int>>();
or maybe not use new : map<int, vector<int>> whatever;
I don't think it's that bad. But sure, any dynamic language will be less verbose that a static language because, well, you are removing information...1. You picked probably the most verbose way to do it.
2. It's not valid C++ because you're assigning a pointer to a value.
3. Idiomatic C++ doesn't use `new` explicitly anyway
4. The `d = {}` of Python is not really equivalent.
My feeling is that python gains brevity in exchange for putting a heavier mental load on the programmer, which is manageable for small programs but becomes unwieldy for larger ones.
It's a lot shorter, actually correct, and it's totally cool to import whole namespaces in a .cpp implementation file where you're likely to actually declare something like that.
If you're going to critique the language you should try to learn it first.
map<int, vector<int>> d = {{0, {1,2,3,4,5}},
{1, {6,7,8,9,10}}}; int[int] whatever; int[][int] whatever;
? Because I think we should be getting an array out whenever we do whatever[1]
and not just an int.
Note that I live in a startup environment all the time and the time and cost to develop in C++ is just too damn high for me. Also, the verbosity and its philosophy kills me.
What was it?
Why not