Either way, I suspect Apple will either want to release an update which gets rid of the lagginess and jerkiness, allow the user to disable animations, or face an ADA class-action lawsuit.
If they do plan to fix this, I wish they'd go against convention, and pre-announce it. I need to know whether I should replace the iPad with a Nexus 10 (something I've been considering regardless; I have a Nexus 4, which is wonderful; but hasn't been worth the $$$).
Somehow, the Surface, which has much the same feel as the IOS 7 in terms of being a little bit slow, laggy, and occasionally stalling out, doesn't suffer this fate.
(I have an iPad 3; and iPad 4 is twice as fast, so perhaps it doesn't suffer from this problem).
That would be terrific, and it wouldn't be the first time that regular users got a great boost from efforts to help the disabled. OS X sucked in all sorts of ways too, until they really got their Accessibility story dialed in.
To be one of those awesome guys who quotes himself, back in 2008 when a third-party utility finally was able to leverage the accessibility features to fix OS X's broken, decades-out-of-date window resizing, I said in a blog post[1]:
> That seems to me to be an entirely legitimate use of
> the Mac's Universal Access capabilities, albeit a
> little backwards: in this case, it's the computer that's
> crippled, not the user.
Apple, of course, eventually fixed window-resizing (in 10.7 I believe), and I suspect that they will eventually fix some of these iOS 7 issues, too. But sooner would be better. You don't have to get physically sick to be really sick of seeing some of these too-long/jarring/useless animation effects.My (completely unverified) opinion is that there is a solid evolutionary basis for this - I mean, if your vestibular system gives different movement perception than your visual system, then that usually (in older times 100% ?) is a common symptom of poisoning, probably caused by some psychoactive substance in something you ate, and vomiting is an appropriate built-in reaction to try to mitigate that poisoning.
He can sit at quake 3 for an hour fine, but the effects in osx make him feel sick (so he turns them off).
Edit: I just emailed him and iOS 7 is doing his nut in as well. He's switched back to his 4S with iOS 6 on it.
Interestingly enough, iOS didn't have any "distracting" animation (for me) until iOS 7. Nothing that I'd wish to turn off. It was just "slick" and "natural." It also had that "stability" of the interface -- once you see something then nothing disappears or moves "just so" or "creepily on its own" only as the result of your actions, so nothing had the "creepy unnatural slides or transitions" whereas Windows was full of exactly such ones since at least XP. I always believed it was only "MS just doesn't have taste." I think Jobs somehow had that deeper feeling how the things should behave (that can be traced back I think even to the influences from his work on video games with Wozniak as he was young -- knowing that the movement can be synced "properly" even with the slow processors and CRT screens, if you really care about it) and now the people who do implement the transitions don't do it to that "ultimate naturalness" goal.
Yet she never got car sick, sea sick or air sick.
My wife, who also pretty much doesn't get motion sick in a car, gets violently sea and air sick and can't handle even a few seconds of an FPS game.
Motion effects affect people in a really wide variety of ways.
The same way people with absolute hearing survive. It's just a different way of perception. Some people respond different to their senses not agreeing on something. In nature all your senses agree (the train is coming, my two ears are giving the right audio feedback, my eyes agree on the visuals, I feel the wind etc.). In many simulations some things are off and some people respond to that with sickness.
The problem with this thought (thought of it while typing but too late to turn back) is that if focusing on something like a half second wormhole animation while sitting still makes you sick for the reason I suggested, then you probably wouldn't be able to do other basic things like watch television.
I'm not bashing Apple at all. Never said anything negative about them before, but I can say this. I've had an iPhone, an iPhone 3GS, an iPhone 4, and an iPhone 5. I've used iOS, 2.X.X, 3.X.X, 4X.X, 5.X.X, and 6.1. I have seen iOS7 but didn't install it. If 7.1 looks like 7, this will be my last iPhone.
I would love to join the fun, but after 3 or 4 minutes I become very pale, sweaty and nautious.
How can a person survive the daily life if a couple of animations on a screen makes them sick? What I mean is, if the zoom effect makes someone dizzy I'd expect them to be dizzy around moving cars, approaching trains or watching sports, playing games etc..
But it seems that this is common enough. Is it the bright small screen itself causing such an issue? You know like some people getting nauseous when they read in a car. Or is it just that 3D effects?