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Re:Less is exponentially more (2012) by speeder on Friday September 20, 2013 @01:06PM (#6419001)
Are you SURE about that?

Well, for shitty games maybe it is true, shovelware aplenty on iOS anyway.

But for the part of the market that actually has a profit (not just revenue) C# is not that dominant.

In terms of profit, the most profitable games probably still rely on C++.

Also most engines (including Unity) are made in C or C++, they sorta abstract the memory management for the game author, but they still do a lot of manual fiddling themselves, XNA for example (that allow you to write C# games directly to the hardware without a C++ engine) is notorious for bigger games having memory issues.

Also 2D "retina" games use so much absurd amounts of memory, that they are almost impossible to do purely in high-level languages, you need some C or C++ somewhere to handle them, at least texture loading, otherwise you end with loading times so big that people want to suicide.

Re:Less is exponentially more (2012) by pjmlp on Saturday September 21, 2013 @03:53AM (#6422303)
Loading times don't have anything to do with the language.

Loading times have been an issue since game consoles moved away from cartridges.