Re:Babylon.js: JS framework for building 3D games with HTML5...
by mrdoob2 on Monday August 12, 2013 @07:38PM
(#6202988)
I think competition is good. Soon after babilon.js got released I took a look at their file format and did a loader for three.js. This made me see how much three.js needed some geometry structure refactoring (moving towards a bunch of flat typearrays). I'm slowly working on that but I still need to find a nice API for it [1].
Re:Babylon.js: JS framework for building 3D games with HTML5...
by mrdoob2 on Tuesday August 13, 2013 @12:50PM
(#6206802)
*babylon.js
Re:Babylon.js: JS framework for building 3D games with HTML5...
by nollidge on Monday August 12, 2013 @02:08PM
(#6200669)
> it is only performant in a specific version of Internet Explorer
Where does it say this? Demos work fine in Chrome for me, at least.
Re:Babylon.js: JS framework for building 3D games with HTML5...
by ilaksh on Monday August 12, 2013 @02:17PM
(#6200726)
Lol.. if it really works fine in Chrome for most people then I will have to take back what I said at least as far as Babylon. Honestly I would like something like Three.us with collisions. I just really really don't trust these fuckers at this point and I don't see why they didn't expand an existing project. Is Babylon 100% open source?
Re:Babylon.js: JS framework for building 3D games with HTML5...
by dirkk0 on Monday August 12, 2013 @02:30PM
(#6200806)
Yes, it works great on Chrome.
Regarding the missing collisions: ThreeJS focuses on the 3D part of a game engine only. If you want collisions, you need to add a physic engine.
There's a couple of them out there - I would recommend CannonJS and there is a working ThreeJS FPS with WASD and collisions here: https://web3dblog.wordpress.com/2013/01/07/source-code-of-th...
Re:Babylon.js: JS framework for building 3D games with HTML5...
by paultyng on Monday August 12, 2013 @04:15PM
(#6201459)
Its on GitHub https://github.com/BabylonJS/Babylon.js
Re:Babylon.js: JS framework for building 3D games with HTML5...
by gamblor956 on Monday August 12, 2013 @03:18PM
(#6201078)
Babylon.js is based on the Babylon Toolkit for Silverlight, and includes significantly more features than Tree.js (not just a few), including sprite support and other 2d-graphics functionality.
BTW...Babylon.js works in all 3 of the major browsers, and performs best in Firefox, not IE10.
I don't understand why people keep falling for this crap. Microsoft will do the best that it possibly can to disrupt WebGL with compatibility and other issues, just as it has always done with every key aspect of web technology. This li brary is the latest example. They could have easily made improvements to Three.js or some other existing library that was tested on other browsers but they did not. There are too many billions of dollars on the line. 3d gaming in the browser means the end of the Windows PC monopoly and Microsoft knows that whether the rest of you do or not. No I'm not exaggerating.