News for hackers. Stuff that matters.
Re:Valve's flat management structure 'like high school' by Negitivefrags on Wednesday July 10, 2013 @06:32AM (#6018507)
Dota 2 is the #5 PC game being played right now according to Xfire and is only growing. It's pretty unreasonable to call it insignificant.
Re:Valve's flat management structure 'like high school' by bane on Wednesday July 10, 2013 @07:56AM (#6018849)
IIR, DOTA was a mod for Warcraft III, and Valve hired the mod team on to build the sequel based on Source.

from WP "According to Valve's founder and managing director, Gabe Newell, the company's investment in Dota was sparked from the collective interest of several veteran employees, including Team Fortress designer Robin Walker, programmer Adrian Finol and project manager Erik Johnson, all of whom had attempted to partake in team play at a competitive level."

So it might be a popular game, but it's not a major development for Valve in the sense that Team Fortress, Portal 2 or HF2 was...and also demonstrates some of the internal culture issues Valve has.

Re:Valve's flat management structure 'like high school' by sillysaurus on Wednesday July 10, 2013 @08:13AM (#6018947)
Popular = profitable. This equation governs the gaming industry.

In the case of Dota 2, the game is bringing in millions via the in-game store. The game has 200k active players at any given time, and they're well on the way to 1mil active players in a few years. A significant portion of those players are buying tournament tickets. Most of them are buying custom equipment like couriers, announcer packs, etc.

Dota 2 will be the most lucrative Valve project since Steam. To call it insignificant is to be short-sighted.

If you still think the MOBA genre is insignificant, then perhaps this infographic will offer some perspective: http://www.forbes.com/sites/jasonevangelho/2012/10/12/league...

Source: I worked in the MOBA genre.

Re:Valve's flat management structure 'like high school' by mccr8 on Wednesday July 10, 2013 @10:38AM (#6019941)
Team Fortress was a mod for Quake, and Valve hired the mod team to build the sequel based on Source. That doesn't make it less of a major development.
Re:Valve's flat management structure 'like high school' by wasd on Wednesday July 10, 2013 @02:37PM (#6021886)
Wasn't it a mod for half life 1 (team fortress classic)?
Re:Valve's flat management structure 'like high school' by jholman on Wednesday July 10, 2013 @08:15PM (#6023706)
Heh. What do you think "classic" means when it's part of the title of a product? It means that it's a derivative of something else, and wants to capture some reflected glory. Don't go thinking that "Mary Shelley's Frankenstein", the 1994 movie, is the original.

Team Fortress was a mod for Quake before HL1 was a twinkle in Gaben's eye. TFC was someone saying "that sure was a fun gameplay mode, but I can't get anyone to load Q1 any more... maybe I'll recreate the same thing over again"

Re:Valve's flat management structure 'like high school' by Kelet on Wednesday July 10, 2013 @03:48PM (#6022337)
Team Fortress Classic is based on Team Fortress which was a Quake mod. In 1999, Valve hired the Team Fortress Quake modders to port their game to the GoldSrc (HL1) engine.
Re:Valve's flat management structure 'like high school' by stonemetal on Wednesday July 10, 2013 @09:45AM (#6019418)
but it's not a major development

What do you consider a major development? Sure they hired the team behind the original but they still developed the game and put it out with company resources.

Re:Valve's flat management structure 'like high school' by zerooneinfinity on Wednesday July 10, 2013 @04:33PM (#6022597)
It was a huge undertaking, that games complexity and features is much more advanced then TF2. This isn't something a few guys did on the side.