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Re:Dwarf Fortress in 2013 by sage_joch on Wednesday July 03, 2013 @01:18AM (#5982643)
Ever since I read the NY Times article posted here a couple years ago (see below), I have had a similar response. I love reading about Dwarf Fortress, but I'm hesitant to actually try it.

http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of...

Re:Dwarf Fortress in 2013 by exDM69 on Wednesday July 03, 2013 @03:43AM (#5983024)
You guys should just try the game. There have been a few articles that highlight the difficulty of the game but that is only in comparison to modern console games targeted at soda guzzling teens with a one second attention span.

You can grok the basics of the game in an hour or so by following a beginner tutorial. During your first few hours you will fail your first few fortresses.

After your first session, you should have a grasp of things and the next time you should be able to just pick up the game and get back to it.

I think the time suck aspect of this game is exaggerated a lot. You can pause and save the game at any point and get back to it later.

There's one thing that some of the tutorials and introductions don't make clear: you control the fortress, not the individual dwarfs.

Re:Dwarf Fortress in 2013 by axefrog on Wednesday July 03, 2013 @05:04AM (#5983289)
"There have been a few articles that highlight the difficulty of the game but that is only in comparison to modern console games targeted at soda guzzling teens with a one second attention span"

No. Your assertion is that the only likely improvement to the UI would be a simple gamepad-mashing interface. DF is difficult even compared to programs with a complicated UI and games with a "normal" steep learning curve. Not wanting to battle through an insane UI does not equate one to a "soda guzzling teen".

Re:Dwarf Fortress in 2013 by boomlinde on Wednesday July 03, 2013 @08:01AM (#5983921)
No, his assertion wasn't that the only likely improvement to the UI would be a simple gamepad-mashing interface.

And nowhere was is implied that not wanting to battle through an insane UI does not equate one to a "soda guzzling teen".

Re:Dwarf Fortress in 2013 by smacktoward on Wednesday July 03, 2013 @12:22PM (#5985581)
Seriously. I play and love the grand strategy games Paradox Interactive makes (Crusader Kings, Europa Universalis, Victoria, etc.), and those are some pretty complicated, hard-to-get-into games. And yet even I look at Dwarf Fortress and think "man, that's impossible."
Re:Dwarf Fortress in 2013 by fleshgolem on Wednesday July 03, 2013 @06:45AM (#5983619)
Completely agree. Dwarf Therapist kinda shows how you can improve the UI without dumbing the game in itself down
Re:Dwarf Fortress in 2013 by James_Duval on Wednesday July 03, 2013 @05:45AM (#5983414)
Well - you CAN order your dwarves around. It's just ludicrously complex.

You can also manipulate world-gen so you have an easier time of it (making the game essentially Harvest Moon with occasional killer fish), but where's the fun in that?

Re:Dwarf Fortress in 2013 by StevenRayOrr on Wednesday July 03, 2013 @06:16AM (#5983506)
As someone who played far too much emulator Harvest Moon, I think you are selling short the prospect of such a game + occasional killer fish.
Re:Dwarf Fortress in 2013 by boneheadmed on Wednesday July 03, 2013 @09:42AM (#5984406)
Thanks for the encouragement. Think I'll give it a go, or I guess begin my descent in to losing (whereby losing == fun).
Re:Dwarf Fortress in 2013 by imdsm on Wednesday July 03, 2013 @06:00AM (#5983455)
You guys should try it. Get the LazyNewbPack, that is a windows bundle which comes with a few utils, tilesets etc. Check out the wiki (http://dwarffortresswiki.org/), it's the best website on the internet. If you're still stuck, visit the df subreddit and ask for help, the people there are pretty awesome (http://www.reddit.com/r/dwarffortress).

It takes some getting into, but once you're in, you're in.