James_Duval
So perhaps there was something to it, but I still enjoy programming so I'm going to continue with it as a hobby.
That, of course, is assuming that they have equal value, which clearly they don't.
Also, as it's still a new coin with less take-up than Doge you may be able to 'get in on the ground floor', so to speak, but it's less likely to soar in price in my opinion.
A rewrite is sorely needed, and will help developers who have to work with and on Magento to save their bosses time and money.
There is already at least one scrypt-focussed ASIC, however. https://alpha-t.net/product/scrypt-asic-miner/
> They can get a better deal (non-monetary) elsewhere
Just won the lottery, close relative received terminal diagnosis, got pregnant, believed their horoscope, saved enough to retire - these are all cases where someone believes they can get more value for themselves by leaving their job.
Spouse has had an affair with a co-worker probably goes under "not happy with the culture"...
https://chrome.google.com/webstore/detail/clearly/iooicodkii...
I'm constantly impressed by the quality of these site's articles (although I find The Register difficult to get on with for the same reasons I find Private Eye difficult to get on with).
I wasn't implying that kaizen was causing culture which was causing JRPGs. I was implying that the same culture was causing kaizen and JRPGs.
I was also talking only about kaizen, rather than about any of the other management ideas touched on in the article.
JRPGs typically encourage training, finding efficient ways to grind (improving processes) and perfecting character builds through trial and error - at least on the first playthrough. This seems like a Kaizen approach.
WRPGs typically encourage a focus on fight-by-fight tactics and a priori evaluation of build options and strategies to find an 'optimal' team, tactic, strategy and build. This seems like a 'secret formula' approach to management I've seen a lot in my own professional life.
At their worst, JRPGs are grindfests where the gameplay consists of finding ways to minimise that grind or maximise efficiency.
At their worst, WRPGs are spreadsheet and inventory management simulators.
I think I am stretching a little here (many Japanese RPGs are indistinguishable from so-called WRPGs), and I appreciate that this is something of a tangent, it was just something that struck me.
From personal experience, almost exclusively.
The difference is more marked outside the tech sector, too. None of my acquaintances in the 19-30 age range outside the tech industry consider Gates evil, and many love him.
Within the tech industry, I can think of one acquaintance within that age range who considers Gates evil -- and he is exactly 30.
It's difficult for people of my generation to quite understand Microsoft's wrongdoing during that period, when now the company's not nearly so powerful. The 'evil' all seems quite abstract and far away, while the Gates foundation seems to have much more direct results.
My results are skewed because I know an awful lot of people who work for charities and non-profits, who'll naturally have a better opinion of someone who works in the same (ish) sector.
Hard, yes, but fantastic.
You have to be prepared to put in the hours that the course says you should put in, and you have to be prepared to spend a lot of time reading about other people's confusion on the discussion forums.
The fantastic thing about Sussex is that they are passionate and enthusiastic about teaching non-scientist students about quantum physics - and talented teachers as well.
If that is what they're saying, I disagree with them.