Re:Harlan, new Lispy language for GPU programming
by BruceIV on Monday July 01, 2013 @02:07PM
(#5972487)
I've actually only really just started, I'm less than a year into my PhD, so I don't have anything published yet. My current project involves doing some non-trivial calculations on a large matrix of multi-precision integers - the obvious way to lay out the data (an array of dynamically resizable vectors) is dead wrong for GPU (the memory bandwidth is completely swamped by fetching from a different pointer for each thread - I got 100x slowdown from the CPU reference implementation), so right now I'm redoing the experiments based on a vector of fixed-length arrays (the 0th elements of all the vectors from the first formulation go in one array, the 1st elements in the next, and so forth).
Re:Harlan, new Lispy language for GPU programming
by iskander on Tuesday July 02, 2013 @08:36PM
(#5981655)
"Array of structs" -> "Struct of arrays"?
I guess if you generalize this transformation sufficiently you end up doing whole-program flattening like NESL and DPH. Or is there a less intrusive way to pull that off?
Re:Harlan, new Lispy language for GPU programming
by carterschonwald on Sunday July 14, 2013 @01:34PM
(#6041484)
Sounds like in his case the unboxed vector soa rep might be enough, though I'd enjoy hearing more about this too. (Doing some gpu work with Haskell a bunch this fall)
I'd be interested to hear more about what you're doing. Do you have any links you could share?