Re:Harlan, new Lispy language for GPU programming
by carterschonwald on Sunday July 14, 2013 @01:34PM
(#6041484)
Sounds like in his case the unboxed vector soa rep might be enough, though I'd enjoy hearing more about this too. (Doing some gpu work with Haskell a bunch this fall)
I guess if you generalize this transformation sufficiently you end up doing whole-program flattening like NESL and DPH. Or is there a less intrusive way to pull that off?