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Re:IE11 to support WebGL by jimmaswell on Tuesday June 25, 2013 @09:37PM (#5943579)
"Any browser that doesn't implement WebGL will soon be considered crippled"

Really? I don't think WebGL is that important. What's it really good for besides laggy browser games? What's with the hype on browser games anyway? They're always going to perform much slower than native code. I don't see WebGL becoming such a critical aspect of browsing that the average user would consider IE "crippled" for not supporting it.

Re:IE11 to support WebGL by troymc on Tuesday June 25, 2013 @10:02PM (#5943672)
Your challenge, should you choose to accept it, is to dream up an amazing and popular application of WebGL, now that a majority of web browsers will be supporting it. It might not be a game. Warning: imagination required.
Re:IE11 to support WebGL by pbsdp on Tuesday June 25, 2013 @10:10PM (#5943703)
It's hard to dream big about the browsers getting the modern iteration of something we've had in some form since 1992.
Re:IE11 to support WebGL by ZeroGravitas on Wednesday June 26, 2013 @04:42AM (#5944824)
How does that not apply to every single thing on the web, whether text, image, animation, video, or interaction?
Re:IE11 to support WebGL by andybak on Wednesday June 26, 2013 @04:28AM (#5944796)
You are assuming that a delivery mechanism can't be transformative.
Re:IE11 to support WebGL by nailer on Wednesday June 26, 2013 @03:49AM (#5944701)
ASM is only 2x slower than native (it was 10x prior to) and will be 1.5 soon. With a way better distribution model. Have you seen UE3 or UE4 demos?
Re:IE11 to support WebGL by anon1385 on Wednesday June 26, 2013 @08:31AM (#5945569)
>ASM is only 2x slower than native

Only in wilfully misleading benchmarks. Allow use of SIMD and multithreading and asm.js can be as much as 50 times slower:

http://cdn.arstechnica.net/wp-content/uploads/2013/05/native...

http://cdn.arstechnica.net/wp-content/uploads/2013/05/classi...

Re:IE11 to support WebGL by nailer on Thursday June 27, 2013 @06:58AM (#5951621)
Good point: re multithreading. I wonder if web workers could be used to resolve that?
Re:IE11 to support WebGL by nitrogen on Wednesday June 26, 2013 @12:27AM (#5944198)
Here's one application: http://youtu.be/zB7QEFCR1Zk?t=16m59s
Re:IE11 to support WebGL by nawitus on Wednesday June 26, 2013 @12:16PM (#5946955)
It will soon be used for numerous business apps as companies are porting their native applications to work on browsers.
Re:IE11 to support WebGL by jimmaswell on Wednesday June 26, 2013 @03:23PM (#5948356)
I just hope the desktop versions don't go away.