If the kids are really excited about logic gates, hunt down "Rocky's Boots"[1] or one of its descendants.
I totally get your point and I just want to add I'm glad my mother didn't want to push me away from junk and towards science and creativity, because that's where I was going anyways, but making the choice myself felt great. Playing zombie games did not make my math grades any lower than other kids (or so I think), what matters is balance I guess.
Personally, creating/building things always made me happier than anything else, so I had to do it more anyways.
Maybe I'll have another point of view when I have kids though!
However the story and this thread is having me re-think my opinions.
So what age should I set him up with mincraft? Is it suitable for 5 year olds?
Yes, Minecraft is really addictive.
> So what age should I set him up with mincraft? Is it suitable for 5 year olds?
Content-wise, it's definitely suitable for a 5 year old, the addiction aspect is something you'll have to manage. It may be a good idea to start with the creative mode.
The survival mode contains no graphic violence and the enemies are zombies and skeletons that are already dead, although you might have to kill some cute animals to eat (you can play vegan if you like the challenge). There's no sex except animal reproduction, which is represented by tiny hearts and small animals appearing.
PS: People who live in brightly-coloured woolen houses shouldn't play with buckets of lava.
(translated from Russian)
a text editor with bright colors and large fonts is thousands of times better than magnetic letters.
You, sir, win!
More seriously, has she learnt how to read and type? Or does she like playing with letters on the screen?
We started doing this last fall IIRC and she'd either play with letters or we'd use commands and type words in together. There was a lot of filling the screen with "*" to make a snowstorm. She's somewhat more independent now but there's still a lot of running back and forth and consultation.
She likes Webdings a lot too.
I'd spend an hour putting parts in, then I'd get to my favorite part where I got to use the soldering iron. I'd flip the board over and solder all the holes I'd just filled with parts. My dad would monitor me for a few minutes before he got bored and then it was all me.
I don't remember how long it took because it was so long ago, but I remember finally soldering the last part in and looking in awe at my bootleg Apple ][+. The first time I used it it didn't even have a case. And no disks either--we used the tape to load some games and play around. I learned basic that way and that computer is probably why I'm a programmer today.
I loved that computer—I still have that computer. And it still works.
http://twolivesleft.com/Codea/
It all depends on what you compare it to. To me, iPad and iPhone are the new SNES and Game Boy (which I grew up with), and they are much more open. The biggest loss to me is the experience of playing socially on a split-screen.
However, I'm always weary that they become accustomed to getting everything "on demand". Anecdotally, I have young family members who have a hard time focusing when it comes to things like homework. I guess it's possible that I could have imagined this connection though.
I'd love to see a study take a look at how these devices affect children's attention spans as they get older.
For the first time ever, toddlers (as in, people too young to understand how a Gameboy works) are interacting and playing in increasingly complex ways. It's not a niche often covered in HN, but the childrens' app market is booming at an unparalleled level: it's why everyone from Amazon to Valve is trying to get involved, because suddenly we have this ubiquitous magical technology that lets our five year olds learn fractions while being on an adventure -- and the price is $.99, instead of an overpriced $15.99 pop-up book or a $49.99 DVD.
There's a lot of FUD in this overwhelmingly technological age, but I think it speaks volumes when I think that I'd rather be a kid now than any other time. The future is bright.