- The demo included glowing hands of ice and fire. I did see my own hand with ice and fire glowing from the finger tips. I'm sure I saw it as blended around my fingers, rather than an overlay on top. - There was no latency at all, he let me type some stuff out on the virtual keyboard and the feedback was instant.
My only problem was it kept falling off my nose :)
Looks like it's an Intel depth camera (http://goo.gl/ivrwY) glued to some Epson glasses. With the depth map from the camera, occluding virtual objects is possible.
[1] http://www.epson.com/cgi-bin/Store/jsp/Product/Specification...
Theoretically, it should be possible to overpower the background light and have an object appear to be totally opaque, which is similar to the principle behind one-way mirrors. That amount of light might be blinding in certain circumstances, though.
In practice, overpowering background light is not possible with current displays. They're simply not bright enough.
I think I'm going to have to rewatch the promo video in depth to see if they have any unrealistic demos with glasses-wearing users.
I still believe this technology would be really useful for doing Real Work. You could get around the shadow problem by working in a black surface. I am imagining an interface with a black drafting desk, small bluetooth keyboard, and a 3d tracked pen with this AR display could be absolutely revolutionary for certain engineering disciplines.
I was thinking the same just based on the repeated "there is nothing like this being developed", which I may have believed if I didn't come across Oculus Rift just a few hours prior.
The difference in experience is for VR, the whole world lags so an added object will always be at the right place. With hard AR, the added object will be trying to catch up as the image moves.
From what I gather on google glass, they mostly aim for soft AR. This is where you add information on top of the real world but it doesn't map directly to a location in the real world: if you move your head, the added image stays the same. This is much more resistant to delays and could be useable for extended periods of time without discomfort.
For a better and more technical writeup:
http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
Maybe it's meant to include themselves?
http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
The sad thing is that the hardware actually looks pretty neat. This device should be cool enough that a realistic demo could easily sell it without misleading people. I hope Kickstarter starts cracking down on projects using pie-in-the-sky concept videos to raise expectations that they can't possibly deliver on.