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Re:Why virtual worlds died by rubinelli on Sunday May 12, 2013 @05:09PM (#5695845)
> separate games with common avatar and spanning community

You described Club Penguin: http://mashable.com/2011/12/13/club-penguin-disney/

I'm not sure the common avatar is a prequisite, though. Steam doesn't have one, but Valve tries to build its social aspects into the games as deep as possible.

Re:Why virtual worlds died by iosnoob on Sunday May 12, 2013 @05:37PM (#5695962)
Good point about Steam. The community part is more important than the visual identity. Actually the avatar as a 2d icon or profile pic could do ok. Like in all the fb games.