Heh, way back when I wrote a 3d game in Gambit Scheme, but I'm not shipping it anymore. There are definite drawbacks, but pretty big wins too. I set up a live REPL to the phone and was able to send code straight from Emacs to it.
My original article is here: http://jlongster.com/s/jlongster-old/pages/blog/write-apps-i...
I also made a bunch of videos:
https://www.youtube.com/watch?v=Q7c0rU9Lv28 https://www.youtube.com/watch?v=Fcut5__ZrSg
There are hurdles, yes, as you will find with any "off the beaten path" technology stack. Lack of documentation, small community, etc.
Re:Behind the Scenes with Chicken Scheme
by justinethier on Thursday May 02, 2013 @01:30PM
(#5645964)
Gambit will compile on iOS, and there is even a REPL app for it on iTunes: https://itunes.apple.com/us/app/gambit-repl/id434534076?mt=8...
I can't comment on how well it will integrate with your app or work in practice, though.
Re:Behind the Scenes with Chicken Scheme
by thecombjelly on Thursday May 02, 2013 @01:38PM
(#5646022)
chicken scheme runs on both android and iOS devices. I also know of at least one company building apps with chicken scheme.
https://github.com/outworlder/beamrider
Anyone using Scheme in a shipping mobile app? Does it work well in practise or are there a lot of hurdles?