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Re:Behind the Scenes with Chicken Scheme by melling on Thursday May 02, 2013 @12:41PM (#5645622)
Every now and then I get the urge to try Scheme in my iOS app. I google'd and found this:

https://github.com/outworlder/beamrider

Anyone using Scheme in a shipping mobile app? Does it work well in practise or are there a lot of hurdles?

Re:Behind the Scenes with Chicken Scheme by jlongster on Thursday May 02, 2013 @01:57PM (#5646147)
Heh, way back when I wrote a 3d game in Gambit Scheme, but I'm not shipping it anymore. There are definite drawbacks, but pretty big wins too. I set up a live REPL to the phone and was able to send code straight from Emacs to it.

My original article is here: http://jlongster.com/s/jlongster-old/pages/blog/write-apps-i...

I also made a bunch of videos:

https://www.youtube.com/watch?v=Q7c0rU9Lv28 https://www.youtube.com/watch?v=Fcut5__ZrSg

There are hurdles, yes, as you will find with any "off the beaten path" technology stack. Lack of documentation, small community, etc.

Re:Behind the Scenes with Chicken Scheme by justinethier on Thursday May 02, 2013 @01:30PM (#5645964)
Gambit will compile on iOS, and there is even a REPL app for it on iTunes: https://itunes.apple.com/us/app/gambit-repl/id434534076?mt=8...

I can't comment on how well it will integrate with your app or work in practice, though.

Re:Behind the Scenes with Chicken Scheme by thecombjelly on Thursday May 02, 2013 @01:38PM (#5646022)
chicken scheme runs on both android and iOS devices. I also know of at least one company building apps with chicken scheme.

[0] https://github.com/chicken-mobile

[1] http://www.bevuta.com/