Re:Pirates playing a game dev simulator complain about piracy
by Delenda on Monday April 29, 2013 @09:25AM
(#5625944)
Actually if I recall, the problem with Tomb Raider was an exceptionally bloated budget and unrealistic expectations. In the first month something like 3.4 million copies sold, but they were expecting closer to 7! A well reviewed game that sells millions of copies was still viewed as a failure because the budget that went into the game was downright crazy and the expectations were simply not in line with reality. If you can sell millions of copies of a title and consider it to be a failure then there are some pretty big problems with your business model.
http://www.eurogamer.net/articles/2013-04-09-square-enix-tho...
http://www.escapistmagazine.com/news/view/123045-Tomb-Raider...
http://www.escapistmagazine.com/videos/view/jimquisition/712...
Re:Pirates playing a game dev simulator complain about piracy
by tinco on Monday April 29, 2013 @01:06PM
(#5627393)
Thanks a lot for those links, they are very enlightening.
Re:Pirates playing a game dev simulator complain about piracy
by pyre on Monday April 29, 2013 @09:26AM
(#5625954)
Tomb Raider was a 'failure' because Square Enix, in order to have a favourable outlook, had to estimate a huge income on it. Basically they had to inflate their predictions for Tomb Raider and try to hit them, or else admit that their future was bleak, and they would be losing money. Tomb Raider was only a failure because it didn't turn enough profit to save the rest of the company. I think this example has less to do with piracy.
Re:Pirates playing a game dev simulator complain about piracy
by winthrowe on Monday April 29, 2013 @09:09AM
(#5625852)
You're almost a decade off; 20 years ago Doom was released and the hottest game I knew of.
The North American release of the NES was 28 years ago now.
Re:Pirates playing a game dev simulator complain about piracy
by tinco on Monday April 29, 2013 @10:56AM
(#5626510)
I think the N64 also had this walled garden system :)
Re:Pirates playing a game dev simulator complain about piracy
by kbenson on Monday April 29, 2013 @11:26AM
(#5626754)
Depending on your definition of "top of the line", I don't think Nintendo has had any sort of monopoly. I would argue that in most terms, the PC has offered a superior gaming experience for most points in the history of gaming. Where it falls down is the supporting needs of gaming, such as system maintenance, game installation, etc. Even so, I think the top of the line title could be said to have been on the PC.
But hey, if you want to compare Doom on the PC when it came out in 1993 to Doom on the SNES when it came out three years later, and consider the sub-standard SNES port that's three years late to be a top of the line game, go ahead.
Although why Doom was used as an example (not by you, I'm aware), I'm not sure. I don't remember any copy protection on it.
Re:Pirates playing a game dev simulator complain about piracy
by anonymoushn on Monday April 29, 2013 @11:49AM
(#5626907)
My NES continued working when it couldn't contact anyone's always-on DRM servers.
Re:Pirates playing a game dev simulator complain about piracy
by Houshalter on Monday April 29, 2013 @11:04PM
(#5630212)
So do all console games.
Re:Pirates playing a game dev simulator complain about piracy
by chii on Tuesday April 30, 2013 @03:41AM
(#5630873)
not the xbox 720, if the rumour mill is to be believed :
Re:Pirates playing a game dev simulator complain about piracy
by Houshalter on Tuesday April 30, 2013 @06:21PM
(#5635242)
That's absurd. For many years I used my xbox without connecting it to the internet at all.
Re:Pirates playing a game dev simulator complain about piracy
by chii on Tuesday April 30, 2013 @11:43PM
(#5636332)
xbox 720 is not released yet.
Re:Pirates playing a game dev simulator complain about piracy
by Houshalter on Wednesday May 01, 2013 @12:13PM
(#5638833)
I am aware of that.
The CEO of Square Enix was fired because he produced the latest iteration of Tomb Raider, and it arguably is the best iteration of Tomb Raider ever, and plainly didn't make any money.
Also your argument about 20 years ago is plain incorrect. 20 years ago DRM was way more strict and customer screwing than it is today. 20 years ago if you wanted to play a top of the line game, you would have to buy a Nintendo Entertainment system. Arguably the most restrictive walled garden system that has ever been in the market.