Yes, only using those things, or using them to prop up otherwise poor writing, is most certainly a crutch. But generalizing that too far takes very significant parts of our nature and behavior -- for better or worse -- and casts them in an artificially negative light as invalid literary mechanics.
You can play FPS against bots or campaign style, but many people find the real fun to be the social experience with friends.
In this situation, storytelling is almost completely irrelevant, given that all the game needs is an interesting board or map, and good gameplay and graphics.
I far prefer movies with an interesting plot.
http://en.wikipedia.org/wiki/Poetics_(Aristotle)
That's not to say that writers with poor plots don't resort to amplified spectacle when trying to conceal their failings. But it's a mistake to think that spectacle, in and of itself, has no place in well constructed drama. In many ways, good drama is what justifies a major spectacle, which is the show in show business.
Sometimes, spectacle is worthwhile, such as in Ben Hur, but BH didn't omit the plot.
But I look for movies like Memento, Primer and The Man From Earth, which are entirely plot driven.
I just have no interest anymore in jump scares and explosions.
Great art design is what makes for spectacle in a modern movie.
Ever read the drama Aristotle referred to though? "Spectacle" there had nothing do with boring pre-calculated show-some-tits, car chases and explosions.
Of course, very few of these "innovations" stand up to any real scrutiny. Close readings of the Odyssey and the Iliad will reveal that, more often than not, Homer did it first.