There are other mario games where you can go out of bounds into memory and start flipping bits. That is memory corruption. Here I don't think the term applies.
Merriam-Webster defines corrupt as "to alter from the original or correct form or version".
You're probably getting downvoted for what's become a common attitude on HN: overly critical for no reason. At best, your only contribution was to correct "slightly misleading wording" (in your opinion).
When I think about it, I guess my reaction was mostly because the title says Super Mario was completed "by Corrupting the RAM" (the keyword being "by"). To me, that sounds like the exploit was done by corrupting the memory outside of the game. Like an external program that would modify the RAM or by going in on the physical layer somehow.
This feels more like it was completed "by exploiting corrupted memory". So I was a bit confused when reading the article at first. But I'm fine now :)
(I'm not saying it's not extremely impressive. It is. It's just slightly misleading wording)
Edit: Downvoters: Did I misunderstand something? I read it again along with the original forum post, and it seems pretty clear that this could theoretically be done on an original SNES, without any tools, it's just impossibly hard in practice. So how is it "corrupting"? You wouldn't call a buffer overflow attack "corrupting RAM", even though it's based on exactly the same principles. And you certainly wouldn't call playing the game normally "corrupting the RAM", even though it's manipulating the RAM in the same way.