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Re:Green Scream: The Decay of the Hollywood Special Effects ... by berkut on Friday March 01, 2013 @05:14PM (#5307285)
You can produce work that looks good, as they technically have the features, but the workflow is generally atrocious for open source tools. This means it takes a lot longer to do stuff.

On top of this, the technical limitations of GIMP and Blender are much more limiting than what high-end apps like Nuke/Mari for texture painting (want to do 32k x 32k texture painting at full 32-bit float for RGBA), and things like XSI rending to PRMan or Arnold, kicking around 200GB of geometry at render time.

GIMP and Blender can't get anywhere near those use-cases - yes, they're extreme, but those are the things companies like ILM, SPI, Weta, Framestore, etc deal with on a daily basis.

Re:Green Scream: The Decay of the Hollywood Special Effects ... by mkr-hn on Friday March 01, 2013 @08:32PM (#5308049)
This is good to know. I assumed Blender and GIMP had workflows with comparable efficiency once you got used to them. I've never used the commercial tools.
Re:Green Scream: The Decay of the Hollywood Special Effects ... by TrevorJ on Friday March 01, 2013 @10:57PM (#5308396)
Gimp I don't care for, but the workflow in Blender is fairly good really.