On top of this, the technical limitations of GIMP and Blender are much more limiting than what high-end apps like Nuke/Mari for texture painting (want to do 32k x 32k texture painting at full 32-bit float for RGBA), and things like XSI rending to PRMan or Arnold, kicking around 200GB of geometry at render time.
GIMP and Blender can't get anywhere near those use-cases - yes, they're extreme, but those are the things companies like ILM, SPI, Weta, Framestore, etc deal with on a daily basis.
My theory is that instability in the industry caused by the studios is what's leading to very uneven work. Some of these studios will pay top dollar for big name actors and directors but are willing to have a bunch of random VFX companies from all over the world try to work together to build a coherent vision.