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Re:100x Developers by scottious on Wednesday November 11, 2026 @12:35PM (#50456067)
we measure productivity compared to 1960s-era punch card programming, obviously. I'm a 10000000x developer
Re:100x Developers by dvh on Wednesday November 11, 2026 @12:55PM (#50456316)
E.T. (the worst game in history) was done in 5 weeks. Experienced game developer can make similar game in hour. AI in minutes.
Re:100x Developers by rfgplk on Wednesday November 11, 2026 @01:04PM (#50456434)
AI can outright make Skyrim/earlier Call of Duties or Battlefields in minutes. Literally. From scratch. Keep in mind that Bethesda sank, what, hundreds of millions into Skyrim?
Re:100x Developers by goodmythical on Wednesday November 11, 2026 @01:16PM (#50456566)
If "AI" can make Skyrim in minutes, why is all of the slop...slop?

Do you have any citation for any AI actually making (not recompiling or creating an emulator for) a game of that size and polish in any timeframe? Let alone minutes?

Re:100x Developers by alt227 on Wednesday November 11, 2026 @01:24PM (#50456689)
AI can only make Skyrim in minutes when it is given Skyrim to copy. If you wanted to make it from scratch it would take a 1000 page design document that would probably take you years to write anyway.
Re:100x Developers by goodmythical on Wednesday November 11, 2026 @01:14PM (#50456547)
My sources say programmers at the time could punch 100-200 lines of holes or 6-24,000 individual holes per hour.

The back of my napkin suggests that punching 60 to 240 billion holes per hour (~16.7M-66.7M per second)results in incineration of the media leading to a net 0X in production of useable code.