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Re:Fable 5.2 one-shotted my nephew's dream game by goyozi on Monday November 09, 2026 @07:23PM (#50434424)
My dad asked recently if AI is good enough to create something like DX Ball - a breakout style game we used to play a lot.

Opus 5.5: https://claude.ai/artifact/UuT7P936dU1XoPByYZ7xyD Fable 5.2: https://claude.ai/artifact/UszKFvuonWAT5psjMttAEg

There are some areas in which Fable is clearly better but subjectively the Opus 5.5 version feels more fun.

Both are one shots, Opus 5.5 was done a few weeks ago before they added "guardrails" around recreating games. Fable 5.2 changed some game mechanics despite my prompt asking for them to be the same as original game.

Re:Fable 5.2 one-shotted my nephew's dream game by bjtitus on Monday November 09, 2026 @07:28PM (#50434458)
In my 2 minutes of testing I liked the gameplay elements from Fable 5.2 much better. I think Opus 5.5 sound effects may have been a bit better but that's it.
Re:Fable 5.2 one-shotted my nephew's dream game by moecables on Monday November 09, 2026 @07:47PM (#50434619)
yeah same, the Fable 5.2 version was so fun I was actually playing thru the lives!
Re:Fable 5.2 one-shotted my nephew's dream game by goyozi on Tuesday November 10, 2026 @07:23AM (#50439326)
That's so interesting, shows how subjective the game experience is.

In my eyes, the pacing and combos in the Fable version was off - original DX ball had this great feeling where if you got the right power-ups, you'd just blast through a level really quickly.

Though after playing it a bit more, I guess if I was creating my own breakout game I could easily see some of the Fable power "ups" being there.

Re:Fable 5.2 one-shotted my nephew's dream game by Tadpole9181 on Monday November 09, 2026 @09:57PM (#50435534)
> Fable 5.2 changed some game mechanics despite my prompt asking for them to be the same as original game.

Couldn't you have been downgraded to 4.8, since direct reproduction of existing games classifies as unsafe?

Re:Fable 5.2 one-shotted my nephew's dream game by goyozi on Tuesday November 10, 2026 @07:17AM (#50439253)
I don't think so. Quality seems much higher than what I remember 4.8 being capable of, there was no message about it and /usage reports Fable. IIRC they dropped the idea of shadow downgrades without users knowing about it.
Re:Fable 5.2 one-shotted my nephew's dream game by yangikan on Monday November 09, 2026 @10:12PM (#50435622)
I am kinda new to this -- how is this deployed in claude website?
Re:Fable 5.2 one-shotted my nephew's dream game by zefalt on Monday November 09, 2026 @10:57PM (#50435884)
Claude artifacts are standalone outputs, like docs, slide decks, spreadsheets, dashboards, designs or small web apps, that Claude publishes as hosted pages with their own link. They start private to you, and you can keep editing them, export them, or share them.

Just ask Claude to create an artifact. Sometimes, it does it by itself depending on what you ask for.

Re:Fable 5.2 one-shotted my nephew's dream game by eluru on Monday November 09, 2026 @10:24PM (#50435684)
I think there is an important difference here.

It can create something like DX ball easy, because its already there, the AI already knows what it is

It can not create a game on the same level as DX ball, something new i mean, not a mechanic added on top, a real new game that feels like a game that would have come out the same year as DX ball

AI is great at executing the task, but it can not for its life (or for the anthropic reputation, it seems to care more about that) create something new from scratch, it can not do game design thats not just change the speed of the ball or the paddle color. Probably a limitation thats there from the start

Re:Fable 5.2 one-shotted my nephew's dream game by mattm on Tuesday November 10, 2026 @12:28AM (#50436436)
How do you define new though? The game from OP never existed before although components are common in other games.
Re:Fable 5.2 one-shotted my nephew's dream game by eluru on Tuesday November 10, 2026 @02:49AM (#50437295)
On a spectrum of course, granted that could mean a 3D paddle is new, but hey we know we are not talking about that right? We know we are talking about a game with enough differences not to say this is 3D X, but this is OOT the direction zelda will be taking
Re:Fable 5.2 one-shotted my nephew's dream game by XenophileJKO on Tuesday November 10, 2026 @05:00AM (#50438144)
This is like saying an AI will never create a new math proof.

An AI certainly can and will create a new fun game in a target period. It may require some instruction to brainstorm, or a source of statistical noise, but I am certain it can do it.

Re:Fable 5.2 one-shotted my nephew's dream game by customguy on Tuesday November 10, 2026 @04:01AM (#50437770)
How do you define never? How do you define component? How do you define common? Can you define what a game is?

Why can't we have normal conversations without getting questioned in this weird way?

Re:Fable 5.2 one-shotted my nephew's dream game by Planktonne on Tuesday November 10, 2026 @07:26AM (#50439354)
It's a really effective tactic for promoting a position without ever having to stand by it.
Re:Fable 5.2 one-shotted my nephew's dream game by dmitrygr on Tuesday November 10, 2026 @12:29AM (#50436443)
opus 5.5 version seems to never time out powerups like fire ball. this is wrong and obvious.
Re:Fable 5.2 one-shotted my nephew's dream game by pllbnk on Tuesday November 10, 2026 @02:31AM (#50437195)
> Fable 5.2 changed some game mechanics despite my prompt asking for them to be the same as original game.

I couldn't care less about AI-generated games, but such restrictions are just destroying the value of proprietary models. Even more frustrating is that it so far hasn't been considered illegal to steal all the information for training the models, but now it's becoming illegal to ask for these same models to output this information back.