Re:Multiplayer tanks that demolish real buildings from OpenS...
by avereveard on Friday November 06, 2026 @12:47PM
(#50395673)
I saw a number of zombie rts based off map data so that niche is covered
Truck simulation seem a good target, beamng trough earth mod already see convoys happening
I guess cannonball runs works to an extent but osm road are quite buggy out of a 2d plane
Xcom apocalipse style would work too, with faction controlling zones, and building tags deciding if it count toward production, manpower, or economy
I'd like something like combat mission, that game was always limited by artificial maps and doesnt require a lot of details
Monster rampage is due a remake if we want to stay on the destruction theme
And maybe missile commando with real casualties
There is a number of games about responding to emergencies that would benefit from a real citiscape
Re:Multiplayer tanks that demolish real buildings from OpenS...
by xboxnolifes on Friday November 06, 2026 @06:17PM
(#50399827)
I dont remember if it was make with OSM or something else, but there was a subway planning game posted here some time back.
what other kinds of games could we create using OpenStreetMap?
Could the game have a "rebuilder" role for people to rebuild destroyed areas?
Could you do like a "Pokemon Go" and search for hidden treasure in different areas?
Could you just "mark" areas without destroying them, like capturing different areas with colors or something?