Re:Deus Ex
by stevenwoo on Friday November 06, 2026 @11:27AM
(#50394504)
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
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It’s been years since I played, but I believe they were a real terrorist attack? It was a test of your capabilities, but not a false flag.
It was a real attack, but the troops were told to pull back so JC could be tested.
Re:Deus Ex
by poslathian on Friday November 06, 2026 @12:18PM
(#50395282)
Wow, so same. I spent the whole rest of the game (and generally ever since) trying to max stealth and nonlethal gameplay
Re:Deus Ex
by load-bearing on Friday November 06, 2026 @12:30PM
(#50395446)
Postal 2 can be played through without ever hitting anyone, which I've done for fun. Although it's the exact opposite of what you're supposed to do there, which is the joke.
Haven't been able to repeat that in Deus Ex, you can't play through the campaign as a total pacifist, and Carter explains as much right at the beginning.
Re:Deus Ex
by load-bearing on Friday November 06, 2026 @12:56PM
(#50395815)
Sure, I've done at least a dozen of less-violent runs (being addicted to this game and a couple of others), but you still can't get though it without ever killing anyone, at least not without hacks exploiting NPC pathfinding bugs, and the game still treats characters like Anna as dead even if you work around it.
100% of regular NPCs can be spared IIRC.
Re:Deus Ex
by none_to_remain on Friday November 06, 2026 @07:49PM
(#50400522)
One of Deus Ex's main flaws in my book is that they didn't really keep up with this after that first mission - you still have the choice to be lethal or non-lethal, but I don't recall the game really reacting to the choice later on.