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Re:Lemmings CSS Animation by rfarley04 on Thursday November 05, 2026 @03:32AM (#50376660)
I played this game for dozens of hours with my dad growing up and seeing and playing with these animations is one of those times when nostalgia is so overwhelming and unexpected that I feel physically dizzy. If the animation had the sounds of lemmings dying when they fell from too high[1] I might have been hospitalized. Good work.

[1] https://www.youtube.com/watch?v=F_RmG9WB4BE

Re:Lemmings CSS Animation by MarkBlah on Thursday November 05, 2026 @03:59AM (#50376876)
Haha yea I pulled the sprites from the original game, I was thinking the same, an umbrella or die, it’d be a good way to artificially increase web analytics, maybe a message bubble
Re:Lemmings CSS Animation by shevy-java on Thursday November 05, 2026 @05:02AM (#50377333)
Agreed - but what is shown on the webpage here, is not really lemmings.
Re:Lemmings CSS Animation by MarkBlah on Thursday November 05, 2026 @06:37AM (#50377954)
Duh
Re:Lemmings CSS Animation by SanjayMehta on Thursday November 05, 2026 @05:07AM (#50377363)
I played this for dozens of hours with my dad yelling helpfully over my shoulder. I still have the floppy in storage, but with no drive to read it.
Re:Lemmings CSS Animation by rfarley04 on Thursday November 05, 2026 @08:19AM (#50378748)
Re:Lemmings CSS Animation by TacticalCoder on Thursday November 05, 2026 @06:50AM (#50378053)
> ... is one of those times when nostalgia is so overwhelming

1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.

My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.

More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.

Oh noooooooo!

Re:Lemmings CSS Animation by detritus on Thursday November 05, 2026 @10:02AM (#50379965)
One of the best features of the Amiga (and perhaps Atari ST?) was the two player version. A mouse in each of the joystick sockets, each player starts from opposing ends of the map in a splitscreen view, having to get to the other and obviously not interfering with the opposition's efforts. Ahem.

An evil game. Such fun. I wish they'd expanded on it more...

Re:Lemmings CSS Animation by TimTheTinker on Thursday November 05, 2026 @11:48AM (#50381361)
I've been playing the Lemmings macOS port from this project for a few weeks with my sons, pretty fun: https://roytinker.com/68k-ports/
Re:Lemmings CSS Animation by frizlab on Thursday November 05, 2026 @04:00PM (#50384399)
Re:Lemmings CSS Animation by TimTheTinker on Thursday November 05, 2026 @04:36PM (#50384783)
I tried that, but it seems buggy and large (2.06 GB!) compared to the 68k-ports version (about 1.5 MB)
Re:Lemmings CSS Animation by frizlab on Thursday November 05, 2026 @04:39PM (#50384824)
> And then here comes Erik Veland with a port of... well, all of them. The original game. The semi-sequel games. The three different holiday games. Preview support for the two full sequels. And six thousand fan levels.

The size probably comes from that.

Re:Lemmings CSS Animation by TimTheTinker on Thursday November 05, 2026 @04:42PM (#50384857)
Still, if actually ported from the original binaries, that should total less than 500 MB if we assume <50k per level (which I think is generous if we're talking compressed size)