Re:I vibecoded a 2d pixel game in 6h yesterday
by irisguy on Sunday November 01, 2026 @10:44AM
(#50326722)
I read an article on how to create sprites (pixelated characters) using opus 5.5, and the results were crazy good. So I decided to make a medieval fantasy game, which I've been wanting to make for a while. Hope you enjoy!
Re:I vibecoded a 2d pixel game in 6h yesterday
by irisguy on Sunday November 01, 2026 @06:11PM
(#50330866)
Thanks, I honestly just used claude code and use matt pocock's /wayfinder skill just for the first stage. I said use plain js and html, no external libraries. Then I used chatgpt's speech to text to transcribe what I wanted the first stage to look like. Plugged that into claude code with opus 5.5 (opus is unbeatable rn). It thought for 30min, I saw the result, asked for a few changes to the trees and a few stuff. And wala, it was done.
For the other stages I just transcribed my voice and it usually one shotted 95%. I made tweaks as needed to monsters or gameplay.
What amazed me was the amount of taste claude had out of the box. The word taste might be overused, but claude made the church on the first stage perfectly. As well as the castle in the last stage. It knew what details to add to make it look real, I barely had to add detail.
Re:I vibecoded a 2d pixel game in 6h yesterday
by irisguy on Monday November 02, 2026 @02:36PM
(#50342421)
I didn't use them (I'm cheap), only used opus 5.5 the whole way. But seeing what was the possible with that floating island animation sparked a fire in my imagination
Re:I vibecoded a 2d pixel game in 6h yesterday
by gnabgib on Sunday November 01, 2026 @06:11PM
(#50330865)
You don't seem to understand how HN works. There's no queue for a start.. what are you measuring? Stories are never removed (unless flagged by enough of the community - that's not HN powers either, unless you mean "everyone else"), they do climb up/down the front page.
Re:I vibecoded a 2d pixel game in 6h yesterday
by gus_massa on Monday November 02, 2026 @04:21PM
(#50343948)
> I say 6h because it was crazy how fast I made it at that quality.
Yep, I agree. And you would not believe how crazy is the situation here in Math.
I think it's an interesting remark for a comment, but not for the title.
> Also made the ceiling block arrows now.
Nice. The arrows of my teammates still pass through the ceiling.
It would be nice that when the bats colide with the rock at the top, they go back like 1/3 of the screen and then return. I didn't understand why my teammates attacked the bat, because it was not harmful. Until I got a lucky surprise.
I killed the hydra, but I'll try to kill the big_bad_bat when I have more time.
I didn't like the 1 2 3 mechanics. I prefer to aim and shot arrows. But it falls in "it's your game, not mine".
Link: https://www.sabih.dev/game/
For the other stages I just transcribed my voice and it usually one shotted 95%. I made tweaks as needed to monsters or gameplay.
Music and sound effects was from https://commons.wikimedia.org/wiki/Main_Page. Victory music from https://stocktune.com/free-music/pixelated-dreamscape-quest-...
What amazed me was the amount of taste claude had out of the box. The word taste might be overused, but claude made the church on the first stage perfectly. As well as the castle in the last stage. It knew what details to add to make it look real, I barely had to add detail.
That’s totally fine but it does mean reliance on an additional paid service outside of a conventional LLM. Is that what you did?
You've been banished from the HN powers that be, FYI.
Not flagged... not buried... just deleted from the queue, apparently.
I watch for HN stories being removed, and yours vanished from the top 500 2 hours ago while the formula says #30;
I started doing this because I noticed mine were.
Good articles I would post would get killed, and maybe surface a few days later at the behest of the mods.
Weird shit.
I am increasingly disgusted by HN.
It's weird that I must press "next" with the mouse. I prefer "only keyboard" except for the bow.
The ceiling of the cave does not block arrows.
I'll kill the hydra later...
I just made any key press suffice to pressing "next".
Also made the ceiling block arrows now.
Let me know when you finish the game and what you think of it!
Yep, I agree. And you would not believe how crazy is the situation here in Math.
I think it's an interesting remark for a comment, but not for the title.
> Also made the ceiling block arrows now.
Nice. The arrows of my teammates still pass through the ceiling.
It would be nice that when the bats colide with the rock at the top, they go back like 1/3 of the screen and then return. I didn't understand why my teammates attacked the bat, because it was not harmful. Until I got a lucky surprise.
I killed the hydra, but I'll try to kill the big_bad_bat when I have more time.
I didn't like the 1 2 3 mechanics. I prefer to aim and shot arrows. But it falls in "it's your game, not mine".
---
Many years ago I played "BowMaster Prelude" https://www.lostvectors.com/prelude/index.html It uses flash, so it's dead now, but it's similar to https://www.lostvectors.com/bowmasterlegacy/demo/october2020...
Some ideas to copy:
* Headshot! Like x2 damage at the head, so it's important to aim.
* Bigger maps, so there is more time to shot and aim. I like the bow more than the sword. Also, you can increase the amount of (low health) enemies.
* Some magical/explosive arrows (???)