Re:We ran AI agent swarms in Minecraft and Mindustry
by aizk on Friday October 30, 2026 @02:29AM
(#50300481)
Sci fi has us thinking agent swarms act like savvy, terminator bots but they really just scream to me panicked middle managers trying to survive an audit.
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Re:We ran AI agent swarms in Minecraft and Mindustry
by cdf on Friday October 30, 2026 @03:50AM
(#50300929)
They start wide eyed and naive, but judging from what I read about the Huggingface incident, OpenAI is unintentionally or intentionally encouraging malicious behaviour to achieve the objective, including to cheat or twist the meaning of the objective. Given enough iterations, we will soon have the agent equivalent of the "rats in barrel" survivors
Re:We ran AI agent swarms in Minecraft and Mindustry
by dangets on Friday October 30, 2026 @03:38AM
(#50300842)
Maybe Skynet was initially triggered with the prompt "Do whatever it takes to not fail the audit" and wiping out humanity was an obvious solution.
Re:We ran AI agent swarms in Minecraft and Mindustry
by Sharlin on Friday October 30, 2026 @05:17AM
(#50301481)
A fate even worse than turning the universe into paperclips: turning it into a bureaucracy.
Re:We ran AI agent swarms in Minecraft and Mindustry
by drybjed on Friday October 30, 2026 @07:03AM
(#50302304)
Happy Vogon noises
Re:We ran AI agent swarms in Minecraft and Mindustry
by goda90 on Friday October 30, 2026 @08:55AM
(#50303205)
Sounds horrific!
Re:We ran AI agent swarms in Minecraft and Mindustry
by InsidiousWombat on Friday October 30, 2026 @06:35AM
(#50302096)
On plus side, now we're sure that AI can replace middle managers with no loss of efficiency
Re:We ran AI agent swarms in Minecraft and Mindustry
by drybjed on Friday October 30, 2026 @07:01AM
(#50302294)
Sounds like that scene in the Fallout TV series season 2, where a bunch of middle-management Vaulties finally manage to get out to the wasteland and promptly get eaten by wildlife.
Re:We ran AI agent swarms in Minecraft and Mindustry
by hosh on Friday October 30, 2026 @10:01AM
(#50304033)
LLMs tends towards closed-worlds and bias towards decidability. Risk assessment is terrible, as are creating opportunities — no animal instincts to draw from.
Despite having this in the training data, I am constantly having to remind my coding agents to reason and design with grammars. On the other hand, once all of that is settled, and the task is no longer open-ended, then they are very good at driving towards completion.
Re:We ran AI agent swarms in Minecraft and Mindustry
by NoMoreNicksLeft on Friday October 30, 2026 @03:18PM
(#50308877)
There were surprisingly few 600 series terminator authors in the training corpus of these models, but more than a few half-panicked-and-trying-to-hide-it middle managers. Hell, I think that's an entire shelf of books at Barnes and Noble.