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Re:OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Ne... by Stevvo on Thursday October 01, 2026 @12:38PM (#49923948)
That doesn't make sense; every game has a depth buffer, but not every game has motion vectors.
Re:OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Ne... by ChocolateGod on Thursday October 01, 2026 @02:07PM (#49925027)
Because the depth buffer isn't always accurate or accessible.

WoW goes to lengths to hide its depth buffer.

Re:OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Ne... by strangecasts on Thursday October 01, 2026 @06:53PM (#49928004)
Oh, d'oh, no you are right, DLSS 2 on does pass the depth buffer to the model https://developer.download.nvidia.com/video/gputechconf/gtc/... (but the neural rendering does not seem to rely on it?)