Now, there is far more "language level" flow analysis today apart from this as required by allowing auto type inference in more places (and things relaxed in relation to that). Reading up it seems to be suitably done in Clang on the ClangIR(MLIR extension) level, something that sits between AST and the LLVM IR.
Regardless of how it's implemented, I'm pretty sure that NRVO carried a fair bit more complexity requirements compared to RVO depending on how prepared the corebases for different compilers were to handle it.
The frontend is extremely reluctant to do anything like flow analysis, in large part because the frontend doesn't even really have any code to do the analysis on, just the AST. More people (including far too many on the committee itself) need to understand the separation between the different parts of the compiler, and what each part can and cannot do effectively.
Template resolution solved that in the past, but C++ today allows auto in so many places that I'm uncertain that it can be done without some flow based support (if constexpr comes to mind).
I mentioned ClangIR(MLIR) in the sibling comment here, feels like it was built for stuff like this.
C++ requires determining the type of every expression immediately. Even auto doesn't change that: it determines the type of the variable based on the initializer, literally following the same rules as template argument deduction (there's a little bit of patching to tweak the exact expression being used for deduction, but https://eel.is/c++draft/dcl.type.auto.deduct#3 is the core rule here).
ClangIR doesn't necessarily help here, because while it does give a more abstract C abstract machine IR semantics, it's still downstream of things like NRVO decision points--it's still fundamentally past the codegen-the-AST barrier.
This concern is unfounded. The auto keyword in C++ acts as mere syntactic sugar. It works only when the compiler is able to tell exactly what's the type by evaluating the expression.
The auto keyword is also considered a code smell for the same reason: just because the compiler can tell exactly what the type is expected to be, that does not mean the developer can. Therefore it makes the code harder to reason about.
This really depends though. In many cases even the programmer can tell the type of auto because its on the very same line and not using auto would mean needlessly repeating it.
In other cases (e.g. iterators) the programmer also doesn't need to care about the concrete type.
I'm also fine with auto if it just repeats information, especially so if the concrete type takes half of your line length budget (yes it's an iterator over that container containing...).
Iterators is the common example: the type name is always long, and nearly always used in a context where it is obvious. Even if you do care about the type, looking up the iterator is wrong - you always first look up the base type (ie std:vector) first to understand the iterator, only rarely do you need to dig into the iterator once you understand the base type.
Generic code (template and non-template) are the other - they type could be anything, so trying to specify more detail isn't going to gain you anything.
Maybe it's the guaranteed elision that makes it a problem, like you can't fail the analysis, but then maybe you go the rust route - fail to compile and urge the programmer to rewrite their code so it accepts it.
Make it opt in with [[must_elide]] so old code still works I guess.