This really depends though. In many cases even the programmer can tell the type of auto because its on the very same line and not using auto would mean needlessly repeating it.
In other cases (e.g. iterators) the programmer also doesn't need to care about the concrete type.
I'm also fine with auto if it just repeats information, especially so if the concrete type takes half of your line length budget (yes it's an iterator over that container containing...).
Iterators is the common example: the type name is always long, and nearly always used in a context where it is obvious. Even if you do care about the type, looking up the iterator is wrong - you always first look up the base type (ie std:vector) first to understand the iterator, only rarely do you need to dig into the iterator once you understand the base type.
Generic code (template and non-template) are the other - they type could be anything, so trying to specify more detail isn't going to gain you anything.
This concern is unfounded. The auto keyword in C++ acts as mere syntactic sugar. It works only when the compiler is able to tell exactly what's the type by evaluating the expression.
The auto keyword is also considered a code smell for the same reason: just because the compiler can tell exactly what the type is expected to be, that does not mean the developer can. Therefore it makes the code harder to reason about.