Re:Atlas: A World Model for Spatial Intelligence
by soundworlds on Tuesday September 01, 2026 @08:09PM
(#49530085)
Yeah where I've been previously skeptical for using AI in creative ways, basically when these tools get to the point where you have a tight iteration loop, it enables a great creative flow.
You still need the technical proficiency to be able to make edits beyond that, but I think studios would be foolish to let go of their experts in the first place.
Re:Atlas: A World Model for Spatial Intelligence
by chriswen on Wednesday September 02, 2026 @01:19AM
(#49532046)
Atlas will complement Marble, our current product that can be used for applications like this nicely :) These are indeed great applications for the model. Atlas gives us unprecedented levels of control as well as generative capabilities and is 3d consistent.
Re:Atlas: A World Model for Spatial Intelligence
by Stevvo on Wednesday September 02, 2026 @10:55AM
(#49537289)
This is completely useless for video game map blockout. You need collisions for level blockout, which this does not provide. It makes gaussian splats, not geometry.
Re:Atlas: A World Model for Spatial Intelligence
by Vakaiser on Wednesday September 02, 2026 @12:59PM
(#49539176)
3DGS to Mesh conversion does exist: https://www.kiriengine.app/blog/what-is-3dgs-to-mesh
Furthermore, AI can be used to generate 3D primitives from Gaussian splats and point clouds. Sure, it would require an intermediary stage should the Atlas team not build it into a first-class offering, but the process is not exactly untenable.
Furthermore, being able to extract and process world geometry and 3D objects from Atlas could reduce friction in the early stages of indy development, where developer time is stretched thinner.
I'm very excited about AI tooling moving forward if this is a glimpse into the future.