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Re:Show HN: Realtime multiuser, multitouch block toy by BigFatGangsta on Tuesday December 18, 2012 @08:57AM (#4937480)
Seems that I have to build thicker walls so the boxes can not escape!
Re:Show HN: Realtime multiuser, multitouch block toy by Azorien on Tuesday December 18, 2012 @09:04AM (#4937505)
It also seems that you can throw it over the left or right wall when you get it above the top wall. Alternatively you could just return them back inside the game rectangle when you see that their coords are somewhere outside... Or improve the collision detection / collision mechanics...

EDIT: You also seem to scale the game considering only the width, when it is decreased then user can see higher. Suggestion would be to check the height as well and make sure that all users see the same area.

Re:Show HN: Realtime multiuser, multitouch block toy by BigFatGangsta on Tuesday December 18, 2012 @10:50AM (#4937991)
Now its fixed. With thicker walls and weaker mousecursors. I think you cant make the boxes escape now...
Re:Show HN: Realtime multiuser, multitouch block toy by Azorien on Tuesday December 18, 2012 @11:27AM (#4938181)
Well.. That's a workaround, not a true solution.. that takes away our mouse cursor strength...
Re:Show HN: Realtime multiuser, multitouch block toy by gr3yh47 on Tuesday December 18, 2012 @09:57AM (#4937727)
you should add a bit where if there's less than (starting blocks - 2) in the main game area it resets