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Re:Show HN: A new kind of FPS aim trainer by pmazumder on Wednesday July 22, 2026 @02:54AM (#49002773)
writeup on the rationale behind it: https://www.pramit.gg/post/i-made-an-aim-trainer
Re:Show HN: A new kind of FPS aim trainer by dkdbejwi383 on Wednesday July 22, 2026 @04:07AM (#49003307)
Even with "reduce motion" enabled the background of this page is constantly animating - it's so distracting I just gave up.
Re:Show HN: A new kind of FPS aim trainer by pmazumder on Wednesday July 22, 2026 @04:16AM (#49003381)
I didn't realize it could be distracting, sorry. It shouldn't happen now
Re:Show HN: A new kind of FPS aim trainer by maccard on Wednesday July 22, 2026 @04:04AM (#49003284)
I enjoyed this. Does the same theory apply to a gamepad? My intuition says yes but curious what you think
Re:Show HN: A new kind of FPS aim trainer by pmazumder on Wednesday July 22, 2026 @04:33AM (#49003524)
I imagine it would generalize well to any fine motor control task with a defined tracking objective. The literature I reference mentions that human error when steering cars also roughly follows the same distribution.
Re:Show HN: A new kind of FPS aim trainer by tranceylc on Wednesday July 22, 2026 @03:17AM (#49002948)
Haven’t had the chance to use it use it yet, but the writeup on it is super cool.

Encourage anyone to check it out

Re:Show HN: A new kind of FPS aim trainer by interloxia on Wednesday July 22, 2026 @06:46AM (#49004645)
"I felt like I may be uniquely equipped to make this problem much more complicated than it needed to be."

Worth it!