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tranceylc

Re:Whatever Happened to Fire Escapes on Wednesday October 21, 2026 @08:48AM (#50180011)
Bold to say that in a forum of software developers, haha
Re:Claude Haiku 5.5 on Wednesday October 07, 2026 @06:49PM (#49999831)
Vibe coding gta 6 haha
Re:Software occlusion culling in Block Game on Tuesday September 29, 2026 @12:09PM (#49895731)
I’ve been having a lot of fun implementing most of these on the GPU, and being okay with saying “sorry” to integrated graphics.

The pure bandwidth on a GPU is insane. 1000fps with infinite render distance.

I doubt the intentions of your argument when most of your time here is spent advocating for a surveillance state in the US. Is there a monetary incentive, or do you defend these companies because you dislike humanity?
Re:Why does mathmain need an encrypted loader? on Monday September 21, 2026 @03:53PM (#49792464)
I would assume it’s actually so they can allow it to spread before it gets activated. Then do something that affects the entire chain of package dependencies
Re:EU chief opens door for Canada to become 'associate member' on Wednesday September 16, 2026 @10:01AM (#49727197)
Sorry, why would you “love to watch” something being forced?
Re:EU chief opens door for Canada to become 'associate member' on Wednesday September 16, 2026 @09:58AM (#49727149)
Canadians are not using that as a real insult, no. “Child fucker” is an insult that is often used, however the USA does not consider that an insult.
When it does run out, are you able to replace the battery? Or is it something way more painful than that?
Re:"Clean" Code, Horrible Performance on Tuesday August 04, 2026 @12:40PM (#49171342)
Even the author of clean code would fall under someone who can’t program
Re:Show HN: A new kind of FPS aim trainer on Wednesday July 22, 2026 @03:17AM (#49002948)
Haven’t had the chance to use it use it yet, but the writeup on it is super cool.

Encourage anyone to check it out

Re:Microsoft Fire IdTech Team at Id Software on Tuesday July 07, 2026 @03:57PM (#48822900)
I don’t think anyone was claiming that it was impossible. Unreal is literally source-available so of course
Re:Microsoft Fire IdTech Team at Id Software on Tuesday July 07, 2026 @03:34PM (#48822600)
Vibe coding an engine is way harder than vibe coding something onto an existing engine. It’s something I have worked on for fun in my free time.

I have the ability to make the engine I’m making on my own, but trying out AI for the experience. It really sucks in ways that make it good for what an engine needs. A good engine needs to plan pretty far ahead and plan well at high architecture level. AI is actually awful at that despite it being okay at making plans at implementing said plan.

Re:Microsoft Fire IdTech Team at Id Software on Tuesday July 07, 2026 @03:32PM (#48822570)
I feel like there’s probably some GDC talks about mega textures from doom 2016.

I also remember seeing a bunch of cool explanations of their rendering pipeline

Re:Microsoft Fire IdTech Team at Id Software on Tuesday July 07, 2026 @03:31PM (#48822553)
Could you give an example of something excellent and either innovative or influential that did not sell well? It’s a question I have sought to answer myself. Especially if you can find one that doesn’t take development costs into account.

So I’m looking for an “objectively” (figuratively) excellent game, that has not sold many copies at all. A game on steam that should be popular but isn’t. Do you have any examples?

Re:Microsoft Fire IdTech Team at Id Software on Tuesday July 07, 2026 @03:26PM (#48822492)
It isn’t like that, and it is true. Lots of games in a specific engine share common traits. From physics, to rendering, to more specific engine stuff (think of using the full suite of lumen/nanite/ue5 rendering whatever).

Even the character actor can sometimes feel similar. Visuals are by far the most indicative thing of an engine. Don’t forget about unreal’s awful shader stutters.

calling that ridiculous is extremely strange. Feel free to prove it false I guess?

Judging from steam comments, seems like that creator passed away recently. RIP
Are you also Canadian? I only ask because I feel expensive and overdue infrastructure is already something we (canada) suck at
Canadian, and I also agree. It’s hard to avoid but I try not to use any American service or data storage.
> It wasn't a pedophilia scandal, as around 80% of victims were post-pubescent male teenagers. It was a homosexual ephebophilia scandal. Still terrible, but it does shift understanding of the nature and source of the problem significantly.

I feel like this pseudo-defence hidden in the middle of your few paragraphs tells the reader what they really ought to know. Making that distinction is enough to question your nature to be allowed around vulnerable people.

Rule of law has been suspended in your country already. That’s an observable fact
I can’t be the only one who finds it rude to use AI to contribute to a discussion. I find invasive I had to read what I thought was human.

Using it for translation would be different though.

I don’t understand the point of denying reality when it unfolds in front of you. Plenty of evidence for these things. Denial of obvious truth is an American epidemic and cultural export
Re:Claude Opus 4.7 on Thursday April 16, 2026 @08:10PM (#47801081)
The kind of mistakes it makes are usually strange and inhuman though. Like getting hard parts correct while also getting something fundamental about the same problem wrong. And not in the “easy to miss or type wrong” way.

I wish I had an example for you saved, but happens to me pretty frequently. Not only that but it also usually does testing incorrectly at a fundamental level, or builds tests around incorrect assumptions.

Re:Helium Is Hard to Replace on Friday April 10, 2026 @11:02PM (#47726891)
It might be hard to accurately tell if those who hold those opinions are Americans or not, just from online rhetoric.

I’m Canadian for example.

Re:CPU-Z and HWMonitor compromised on Friday April 10, 2026 @04:22PM (#47723210)
Worked on a minecraft clone on steam that would falsely get flagged by defender as a “bitcoin miner” for YEARS.
Re:Native Instant Space Switching on macOS on Thursday April 09, 2026 @05:39PM (#47710523)
I would assume it’s something based around whatever deacceleration animation it is calculating? So in the inverse of what you would see in games that don’t support uncapped framerates. It would at least explain why the refresh rate has an inverted relationship
I agree with everything except for it being anti-thetical to good practice. I have noticed a lot of experienced devs agree with that sentiment.

It has been a pretty common trend for the last few years of people breaking out of the “OOP style programming” and practices they were taught at university. I am not saying avoiding things like over abstraction is new, but I do think there is a newer generation of programmers who have been taught and warned about drawbacks from practices like that.

Similarly, my anecdotal experience tells me more newer game devs are aware of basic memory practices being better than overly complex OOP code. Think flat arrays and simple cache alignment over something abstract and over engineered

Re:If You're Remote, Ramble on Sunday August 03, 2025 @12:09PM (#44777532)
Are you sure you aren’t projecting your substance abuse issues onto others? Assuming someone has a hangover in the middle of the week is odd behaviour
Re:I wrote to the address in the GPLv2 license notice (2022) on Thursday April 24, 2025 @09:39AM (#43782641)
All of these examples are about receiving though.
Call me crazy but that is a real worry for me, and has been for a while. How long until we see some large corporate software have their deployment process hijacked, and have it affect a ton of computers that auto-update?

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