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Re:Minecraft: Java Edition now uses SDL3 by augusto-moura on Sunday July 19, 2026 @12:54PM (#48969729)
Aside from being more flexible they are mostly the same game. The original excuse for bedrock was that Java was slow and a native game would render much better, it was also easier to put shaders in a a native codebase. But Java edition is pretty performant nowadays and computers also got much more stronger than the game became heavier
Re:Minecraft: Java Edition now uses SDL3 by Philip-J-Fry on Sunday July 19, 2026 @02:15PM (#48970422)
As far as I can remember the origins of Bedrock are the original console releases which couldn't ship a JVM. So a whole new codebase was developed, and ultimately it was more performant as it had to run on 7th gen consoles.
Re:Minecraft: Java Edition now uses SDL3 by ThatPlayer on Sunday July 19, 2026 @09:10PM (#48973336)
Console releases were done by a different studio originally, 4J Studios. Bedrock spawned from the mobile ports, and eventually replaced the console editions and had different features.
Re:Minecraft: Java Edition now uses SDL3 by LtdJorge on Sunday July 19, 2026 @07:46PM (#48972769)
Java edition still horribly underperforms. It’s mostly single-threaded and even if they’ve rewritten the lighting engine a few times (those decade old black-block bugs disappeared), the Sodium family of mods show you how much it can be improved.
Re:Minecraft: Java Edition now uses SDL3 by avarun on Monday July 20, 2026 @03:34PM (#48983791)
Sure, but the fact that you can just install Sodium completely obviates the need for the Bedrock version to exist at all.