Now, mixing different allocators is a different beast, and much less supported. But it sounds like you are very much not interested in this use case, right?
Just my opinion. It really depends. For systems- kind of software (low-level, DBs, file systems (also user-space)) no, I wouldn’t - if you manage memory with arenas and/or can plug in an allocator to tell you if you leaked memory (provided the codepath is triggered), I mostly get what I want with less mental overhead. Also, I very often want to interface with C libraries.
For games, again, I wouldn’t. I again strongly suspect I would and could organize my use of memory better.
I suspect Rust is best when you don’t want to interface with C code (except through bindings others wrote) and you’re maybe more doing applications development where C++ has also stood strong. I completely see how, theoretically, Rust can make a great language for an office suite, browser and so on.
That’s actually also when I tried Rust for a personal project. I wrote a desktop application and while I spoke to C code, I only did so through bindings others had written.
It was/is fine :) I still got a segfault bug though hehe.
Basically I liked Ocaml so I have huge appreciation for all that Rust tries to bring into the mainstream on that front. I am just not thinking that the borrow-checker makes it well placed to interop with C. It becomes much better for relatively isolated applications work.
The big problem is that many projects keep ignoring those tools, the way Zig sorts out reporting use after free errors, the same solution exists for C and C++ for about 30 years now.
I see Rust encroaching in proposed transitions. It may even happen. That said, it is a poor match for it compared to something like Zig (or Odin). It's hard to make the new Rust code use existing allocator abstractions (so now you have two systems doling out memory, how do you reliably free composite objects with memory from both? How do they share?) and you increasingly have to either abandon any actual benefits of the borrow-checker, or invest increasingly heavily into sufficiently fat bindings to wrap your existing C/C++ in a way where the borrow-checker can assist you. That's before we consider the complexity of the language - I'd doubt a seasoned C programmer has much trouble deciphering Zig or Odin FFI bindings, but in the case of Rust? Yes, there is real friction.
Also if you really value predictable- and higher performance, being in more in control of memory allocations and cleanup is preferable. This is the direction both Zig and Odin cater to.
If you asked me what solves the most issues without adding too many new liabilities, I'd say Zig (or Odin). It would simply be much, much easier to transition a C codebase to either, and either would bring a much improved stdlib with pluggable allocators capable of leak-detection etc.