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Re:Announcing Box3D :: Box2D by RobLach on Wednesday July 01, 2026 @10:46AM (#48747722)
Box2D was a foundation for a lot of interesting physics oriented indie games in my day.

I wonder if the landscape is empty enough for a resurgence.

Re:Announcing Box3D :: Box2D by flohofwoe on Wednesday July 01, 2026 @11:04AM (#48748037)
There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D.

Any addition to this small and exclusive list is very welcome :)

Re:Announcing Box3D :: Box2D by bee_rider on Wednesday July 01, 2026 @11:51AM (#48748841)
There’s some ODE/more dimensions/PDE pun in here, for somebody better than me in physics or at least funnier.
Re:Announcing Box3D :: Box2D by badsectoracula on Wednesday July 01, 2026 @11:43AM (#48748714)
> ancient forefathers are ODE

I remember trying this back in 2004 or so when i was making my first real 3D game engine, but i ended up abandoning it because i was trying to use it on 64bit Linux and the source code had typecasts between pointers and (32bit) ints all over the place :-P.

That was fixed later and apparently the engine was used in a few commercial games during the 2000s and early 2010s.

Re:Announcing Box3D :: Box2D by bananaboy on Wednesday July 01, 2026 @07:23PM (#48754445)
We used ODE on Barnyard (released 2006 but started maybe two years earlier) https://en.wikipedia.org/wiki/Barnyard_(video_game)
Re:Announcing Box3D :: Box2D by mikulas_florek on Wednesday July 01, 2026 @12:31PM (#48749476)
NVidia made PhysX open source in 2018, and it was free to use before.
Re:Announcing Box3D :: Box2D by tapirl on Wednesday July 01, 2026 @01:03PM (#48749968)
Full List Of Open Source Physics Engines: https://www.tapirgames.com/blog/open-source-physics-engines
Re:Announcing Box3D :: Box2D by zokier on Wednesday July 01, 2026 @04:49PM (#48752920)
fyi "Bevy XPBD" got renamed to Avian Physics (it is not xpbd based anymore) https://github.com/avianphysics/avian/issues/346
Re:Announcing Box3D :: Box2D by tapirl on Thursday July 02, 2026 @03:42AM (#48757902)
Thanks for the info. Updated.
Re:Announcing Box3D :: Box2D by erwincoumans on Thursday July 02, 2026 @01:40AM (#48756979)
Makes me feel old, as original Bullet creator.
Re:Announcing Box3D :: Box2D by adamrezich on Wednesday July 01, 2026 @11:31AM (#48748540)
Box2D is still pretty darn good! Definitely recommended for 2D physics game projects. The C APIs for Box2D and now Box3D are just so nice to work with.
Re:Announcing Box3D :: Box2D by mangogogo on Wednesday July 01, 2026 @11:05AM (#48748063)
i remember being hooked on Incredibots back when that was still a thing! that was how I heard about Box2D way back.
Re:Announcing Box3D :: Box2D by thederf on Wednesday July 01, 2026 @11:15AM (#48748244)
Well hello random IncrediBots-remembering person! Such good times with an oddly wholesome and welcoming community.

I spent many of my teenage and early adult years trying to replicate it in HTML5. Finally got the Open Source version of IB2 largely ported during COVID: https://github.com/JoshTheDerf/Incredibots-2-HTML5-Open-Sour...

Re:Announcing Box3D :: Box2D by jackb4040 on Wednesday July 01, 2026 @04:28PM (#48752684)
This is so cool! I also tried replicating Incredibots during the pandemic, but abandoned it in favor of 3d stuff.

I remember every day as a kid logging on to find new vehicles, challenges, rube-goldberg machines. Some content archives are still online, but don't scratch that itch as an adult. For its time, Incredibots really nailed the sweet spot between expressiveness and ease to create content.

Re:Announcing Box3D :: Box2D by mangogogo on Wednesday July 01, 2026 @09:38PM (#48755375)
this looks like amazing work, i'll be checking it out. thank you
Re:Announcing Box3D :: Box2D by Salatiel on Sunday July 05, 2026 @05:34AM (#48792678)
It's so cool to see people talking about Incredibots here, I also learned about Box2D from it back then, and it immediately came to mind when I saw the Box3D samples app.
Re:Announcing Box3D :: Box2D by actionfromafar on Wednesday July 01, 2026 @11:13AM (#48748204)
I used Chipmunk2D a little back in the day, found it easier to use for whatever arcane thing I was doing.
Re:Announcing Box3D :: Box2D by turkeyboi on Wednesday July 01, 2026 @12:38PM (#48749578)
Box2d was somewhat recently rewritten in c and the api is improved, fwiw.