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Re:Godot will no longer accept AI-authored code contributions by superb_dev on Wednesday July 01, 2026 @04:28AM (#48743785)
If your contributions are genuinely indistinguishable from AI code, then this shouldn’t affect you. There would be no way to enforce it
Re:Godot will no longer accept AI-authored code contributions by SwtCyber on Wednesday July 01, 2026 @05:21AM (#48744230)
I think they arent even trying to build an AI detector. This is more of a social signal like "dont send us an automatically generated flood of changes"
Re:Godot will no longer accept AI-authored code contributions by preisschild on Wednesday July 01, 2026 @04:38AM (#48743868)
There is legally. Make sure they sign the DCO (Developer Certificate of Origin). They will fail at the first paragraph

(a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; [...]

https://developercertificate.org/

Re:Godot will no longer accept AI-authored code contributions by someonebaggy on Wednesday July 01, 2026 @06:02AM (#48744482)
Why will they fail? They will simply sign it and continue.
Re:Godot will no longer accept AI-authored code contributions by mobiuscog on Wednesday July 01, 2026 @04:41AM (#48743903)
I guess that means no IDEs doing refactoring or automating common code. Not linters altering code, etc... right ? Because that's the same thing.

How about if AI generates code in a file, then I copy/paste bits... like stack overflow ?

Re:Godot will no longer accept AI-authored code contributions by preisschild on Wednesday July 01, 2026 @09:11AM (#48746170)
> I guess that means no IDEs doing refactoring or automating common code. Not linters altering code, etc... right ? Because that's the same thing.

I assume most IDEs allow you to use their snippets under many different licenses. LLMs have mostly been trained on public git repos under lots of different licenses (most importantly, Copyleft licenses)