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Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Monday June 15, 2026 @01:40PM (#48544623)
This actually makes a lot of sense to me. Never thought about shift being a modifier key from a UX perspective, I’ll likely make space to fire and move map to M because of this thread. Thanks guys!
Re:TinyWind: A pixel pirate sailing game with real wind physics by altern8 on Monday June 15, 2026 @03:03PM (#48545611)
This will make it a lot more intuitive to play
Re:TinyWind: A pixel pirate sailing game with real wind physics by bluefirebrand on Monday June 15, 2026 @08:34PM (#48549029)
Tab is a good key for changing to a map too, if you don't have it for something else already
Re:TinyWind: A pixel pirate sailing game with real wind physics by ForHackernews on Tuesday June 16, 2026 @07:42AM (#48553682)
Thank you! It's very confusing to me that spacebar doesn't fire.