Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Monday June 15, 2026 @01:40PM
(#48544623)
This actually makes a lot of sense to me. Never thought about shift being a modifier key from a UX perspective, I’ll likely make space to fire and move map to M because of this thread. Thanks guys!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by altern8 on Monday June 15, 2026 @03:03PM
(#48545611)
This will make it a lot more intuitive to play
Re:TinyWind: A pixel pirate sailing game with real wind physics
by bluefirebrand on Monday June 15, 2026 @08:34PM
(#48549029)
Tab is a good key for changing to a map too, if you don't have it for something else already
Re:TinyWind: A pixel pirate sailing game with real wind physics
by ForHackernews on Tuesday June 16, 2026 @07:42AM
(#48553682)
Thank you! It's very confusing to me that spacebar doesn't fire.
Space to fire makes more sense than shift to fire
Edit: Shift is a modifier key. Hold shift to go from lowercase -> capitals. In FPS games shift is walking -> running. In RTS games shift is "select one of these units -> select all of these units"
I know your game doesn't have to follow these rules, you can do whatever you want. However it's worth thinking about what "language" each key on the keyboard is speaking when you want to use it.